uac1 settings
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@@ -993,26 +993,26 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
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int factory_combo_is_down = ( music_is_down && game_is_down);
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// 更新各键连续按住计数(断开则清零,用于去抖和窗口判断)
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if (music_is_down && !factory_combo_is_down)
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{
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if (btn_music_hold_ticks < 0xFFFFu) btn_music_hold_ticks++;
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if (music_is_down && !factory_combo_is_down)
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{
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if (btn_music_hold_ticks < 0xFFFFu) btn_music_hold_ticks++;
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debug_printf("btn_music_hold_ticks=%d\n", btn_music_hold_ticks);
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}
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else
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{
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btn_music_hold_ticks = 0;
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else
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{
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btn_music_hold_ticks = 0;
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}
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if (game_is_down && !factory_combo_is_down)
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{
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if (btn_game_hold_ticks < 0xFFFFu)
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{
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btn_game_hold_ticks++;
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if (game_is_down && !factory_combo_is_down)
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{
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if (btn_game_hold_ticks < 0xFFFFu)
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{
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btn_game_hold_ticks++;
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}
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debug_printf("btn_game_hold_ticks=%d\n", btn_game_hold_ticks);
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}
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else
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{
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btn_game_hold_ticks = 0;
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else
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{
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btn_game_hold_ticks = 0;
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}
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// 场景1:两键同时按住(参照 fosi_ds1 else-if 结构)
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@@ -1908,7 +1908,11 @@ void AudioHwInit()
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/* Configures the external audio hardware for the required sample frequency */
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void AudioHwConfig(unsigned samFreq, unsigned mClk, unsigned dsdMode, unsigned sampRes_DAC, unsigned sampRes_ADC)
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{
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#if UAC1_MODE == 1
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static unsigned count = 1;
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#else
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static unsigned count = 0;
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#endif
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p_ctl_mute <: 0;
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g_samfreq = samFreq;
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delay_milliseconds(2);
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