support game mode

This commit is contained in:
Steven Dan
2026-01-10 13:55:25 +08:00
parent c90853ec94
commit 149d9ec80d
4 changed files with 325 additions and 54 deletions

View File

@@ -71,7 +71,6 @@ unsigned g_filter_mode = 0; // 0-7: 对应8种滤波器模式
unsigned g_request_gain_mode = -1; // -1表示无请求0=低阻1=高阻
// 改动原因支持8种滤波器模式0-7与g_filter_map[8]数组定义一致
unsigned g_request_filter_mode = -1; // -1表示无请求0-7=滤波器模式
unsigned g_game_mode = 2; // 0: 无音效, 1: FPS, 2: 虚拟7.1
unsigned g_request_game_mode = -1;
#if EQ_EN
extern unsigned g_request_eq_mode, g_new_eq_mode;

View File

@@ -1,4 +1,4 @@
#define DEBUG_PRINT_ENABLE 1
#define DEBUG_PRINT_ENABLE 0
#include <platform.h>
#include <xs1.h>
#include <stdlib.h>
@@ -20,7 +20,11 @@
#include "xua_hid_report.h"
#include "xc_ptr.h"
#include "dnr_dsp_buf.h"
#include "roleswitchflag.h"
#include "debug_print.h"
// 改动原因添加user_func.h头文件用于调用save_value和load_value函数保存/加载模式到/从flash
extern void save_value(unsigned char *path, unsigned char value);
extern unsigned char load_value(unsigned char *path);
chanend_t uc_ex3d_to_ubm, uc_eq_data;
@@ -45,6 +49,8 @@ unsigned g_dnr_on_off_t1 = DNR_OFF; // Default DNR off
#define MUTE_OFF 0
unsigned g_mute_on_off_t1 = MUTE_ON;
unsigned g_game_mode = 0;
// On UserBufferManagement Tile (1)
static unsigned frame_index = 0;
//static unsigned dnr_frame_idx = 0;
@@ -562,7 +568,7 @@ void hid_receive_task_in_c(unsigned char * RcvData, unsigned * SendData)
if (CMD_SET(CMD_EXPAND_GAIN) == command_code) {
int32_t idBGain;
memcpy(&idBGain, &pRcvBuf[1], 4);
printf("Set CMD_EXPAND_GAIN : %d\r\n", idBGain);
debug_printf("Set CMD_EXPAND_GAIN : %d\r\n", idBGain);
if((0 <= idBGain) && (idBGain <= 20)) {
Ex3dExpandGain = idBGain;
EX3DAudio_SetExpandGain(Ex3dExpandGain);
@@ -570,7 +576,7 @@ void hid_receive_task_in_c(unsigned char * RcvData, unsigned * SendData)
pSendBuf[idx] = 0xFFFFFFFF;
}
} else { // Get
printf("Get CMD_EXPAND_GAIN : %d\r\n", Ex3dExpandGain);
debug_printf("Get CMD_EXPAND_GAIN : %d\r\n", Ex3dExpandGain);
memcpy(&pSendBuf[idx], &Ex3dExpandGain, 4);
}
break;
@@ -579,7 +585,7 @@ void hid_receive_task_in_c(unsigned char * RcvData, unsigned * SendData)
if (CMD_SET(CMD_REDUCE_GAIN) == command_code) {
int32_t idBGain;
memcpy(&idBGain, &pRcvBuf[1], 4);
printf("Set CMD_REDUCE_GAIN : %d\r\n", idBGain);
debug_printf("Set CMD_REDUCE_GAIN : %d\r\n", idBGain);
if((-20 <= idBGain) && (idBGain <= 0)) {
Ex3dReduceGain = idBGain;
EX3DAudio_SetReduceGain(Ex3dReduceGain);
@@ -587,7 +593,7 @@ void hid_receive_task_in_c(unsigned char * RcvData, unsigned * SendData)
pSendBuf[idx] = 0xFFFFFFFF;
}
} else { // Get
printf("Get CMD_REDUCE_GAIN : %d\r\n", Ex3dReduceGain);
debug_printf("Get CMD_REDUCE_GAIN : %d\r\n", Ex3dReduceGain);
memcpy(&pSendBuf[idx], &Ex3dReduceGain, 4);
}
break;
@@ -684,6 +690,10 @@ void hid_update(unsigned char hid_data) {
#if defined (PHATEN_GSV2)
#define KEY_POLLING_INTERVAL 10000000L // 100ms polling interval
#define HOLD_THRESHOLD 20 // time = HOLD_THRESHOLD * KEY_POLLING_INTERVAL = 2000ms
// 改动原因添加LED闪烁相关宏定义用于长按时直接循环闪烁3次
#define BLINK_ON_INTERVAL 2 // LED闪烁亮持续时间2 * 100ms = 200ms
#define BLINK_OFF_INTERVAL 2 // LED闪烁灭持续时间2 * 100ms = 200ms
#define BLINK_COUNT 3 // LED闪烁次数3次
#endif
// add LED flashing when muted
@@ -694,8 +704,14 @@ void hid_update(unsigned char hid_data) {
#define LED_DNR_ON_71_OFF 0b11111101
#define LED_DNR_OFF_71_ON 0b11111110
#define LED_DNR_OFF_71_OFF 0b11111111
#define LED_DNR_PIN 1 //0b11111101
#define LED_3D_PIN 0 //0b11111110
// 改动原因将LED引脚宏定义改为更明确的名称LED_3D_PIN改为BLUE_LED_PINLED_DNR_PIN改为GREEN_LED_PIN
#define GREEN_LED_PIN 1 // DNR LED (绿色LED) - bit 1 of leds2_val, 0b11111101
#define BLUE_LED_PIN 0 // 3D LED (蓝色LED) - bit 0 of leds2_val, 0b11111110
// 改动原因定义模式切换标志值用于在SPATIAL_GAME、SPATIAL_MOVIE、STEREO_2K之间循环切换
#define MODE_STEREO_2K USB_IN_FLAG // STEREO_2K模式标志
#define MODE_SPATIAL_GAME COAX_IN_FLAG // SPATIAL_GAME模式标志
#define MODE_SPATIAL_MOVIE OPT_IN_FLAG // SPATIAL_MOVIE模式标志
//Tile 1
void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c_hidSendData)
@@ -713,6 +729,12 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
uint8_t tmp = 0;
static uint8_t is_stable = 1;
static uint8_t press_hold_cnt = 0;
// 改动原因添加LED闪烁相关变量用于保存原始LED状态
static uint8_t saved_leds2_val = 0; // 保存原始leds2_val状态
static uint8_t saved_leds1_val = 0; // 保存原始leds1_val状态
// 改动原因添加模式变量用于存储从button_task接收的模式值判断是否在无音效模式
static unsigned game_mode_t1 = 0; // tile1上的模式值用于判断是否在无音效模式
static unsigned is_no_effect_mode = 0; // 是否为无音效模式标志模式3
int ret = 0;
hwtimer_t timer = hwtimer_alloc();
// init mic level
@@ -723,13 +745,25 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
SendData[0] = 1;
for (unsigned char i=1; i<(HID_MAX_DATA_BYTES / 4); i++) SendData[i] = 0;
// 改动原因从button_task接收模式值通过cc_mic_level channel传输
// 初始化时先设置默认值模式值将在event_mic_vol中接收
// 这样可以避免阻塞按键轮询
is_no_effect_mode = 0;
game_mode_t1 = 0;
debug_printf("hid_button_task init: waiting for mode value from button_task\n");
SET_SHARED_GLOBAL(g_mic_level_t1, mic_level);
port_enable(p_keys);
port_enable(p_leds);
port_enable(p_leds2);
port_out(p_leds, LED_OFF);
port_out(p_leds2, LED_DNR_OFF_71_OFF); // all off
// 改动原因初始状态显示白灯3D关闭状态所有LED都亮
// 白灯 = 红色LED (bit 0) + 绿色LED (bit 1) + 蓝色LED (bit 0) 都开启
// LED是低电平有效所以0=on1=off
leds2_val = 0xFC; // 0b11111100: bit 0=0(蓝色LED on), bit 1=0(绿色LED on)
leds1_val = 0x0; // 0b00000000: bit 0=0(红色LED on)
port_out(p_leds, leds1_val);
port_out(p_leds2, leds2_val);
debug_printf("LED init: WHITE LED (all on), leds2_val=0x%02X, leds1_val=0x%02X\n", leds2_val, leds1_val);
uint32_t last_status = port_in(p_keys);
hwtimer_set_trigger_time(timer, hwtimer_get_time(timer) + KEY_POLLING_INTERVAL);
while (1) {
@@ -742,25 +776,54 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
event_mic_vol:
{
tmp = chan_in_byte(cc_mic_level);
switch (tmp) {
case KEY_MIC_VOL_UP:
ret = i2c_codec_mic_vol_up();
break;
case KEY_MIC_VOL_DN:
ret = i2c_codec_mic_vol_down();
break;
debug_printf("event_mic_vol received: 0x%02X\n", tmp);
// 改动原因检查是否是模式传输命令0xFE如果是则接收模式值
if (tmp == 0xFE) {
// 这是模式传输命令
game_mode_t1 = chan_in_byte(cc_mic_level);
is_no_effect_mode = (game_mode_t1 == 3) ? 1 : 0;
debug_printf("hid_button_task received game_mode: %d (NO_EFFECT=%d) in event_mic_vol\n", game_mode_t1, is_no_effect_mode);
case MUTED_MIC:
SET_SHARED_GLOBAL(g_mute_on_off_t1, MUTE_ON);
break;
// 如果是无音效模式强制禁用3D算法
if (is_no_effect_mode) {
audio_ex3d_onoff(0);
is_3d_on = A3D_OFF;
// 无音效模式下一直显示白灯所有LED都亮
leds2_val = 0xFC; // 0b11111100: bit 0=0(蓝色LED on), bit 1=0(绿色LED on)
leds1_val = 0x0; // 0b00000000: bit 0=0(红色LED on)
port_out(p_leds2, leds2_val);
port_out(p_leds, leds1_val);
debug_printf("NO_EFFECT mode: 3D algorithm disabled, WHITE LED (all on)\n");
}
// 模式接收完成后继续,不处理按键
} else {
// 正常的mic level命令处理
debug_printf("Processing mic level command: 0x%02X\n", tmp);
switch (tmp) {
case KEY_MIC_VOL_UP:
ret = i2c_codec_mic_vol_up();
debug_printf("KEY_MIC_VOL_UP\n");
break;
case UNMUTED_MIC:
SET_SHARED_GLOBAL(g_mute_on_off_t1, MUTE_OFF);
break;
case KEY_MIC_VOL_DN:
ret = i2c_codec_mic_vol_down();
debug_printf("KEY_MIC_VOL_DN\n");
break;
case MUTED_MIC:
SET_SHARED_GLOBAL(g_mute_on_off_t1, MUTE_ON);
debug_printf("MUTED_MIC\n");
break;
default:
break;
case UNMUTED_MIC:
SET_SHARED_GLOBAL(g_mute_on_off_t1, MUTE_OFF);
debug_printf("UNMUTED_MIC\n");
break;
default:
debug_printf("Unknown mic level command: 0x%02X\n", tmp);
break;
}
}
}
continue;
@@ -786,6 +849,8 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
hwtimer_set_trigger_time(timer, hwtimer_get_time(timer) + KEY_POLLING_INTERVAL);
//uint32_t key_in = port_in_when_pinsneq(p_keys, PORT_UNBUFFERED, last_status);
uint32_t key_in = port_in(p_keys);
debug_printf("event_polling: key_in=0x%08X, last_status=0x%08X, is_stable=%d, press_hold_cnt=%d\n",
key_in, last_status, is_stable, press_hold_cnt);
if (key_in != last_status) {
if ((key_in == 0) && (is_stable)) {
//pressed
@@ -794,49 +859,116 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
} else {
is_stable = 1;
if (press_hold_cnt > 0) {
if (is_3d_on == A3D_ON) {
// 改动原因在无音效模式下禁止切换3D功能LED保持白灯
if (is_no_effect_mode) {
debug_printf("NO_EFFECT mode: 3D toggle disabled, keeping WHITE LED\n");
// 在无音效模式下按键操作被忽略LED保持白灯
// 确保LED是白灯状态
leds2_val = 0xFC; // 0b11111100: bit 0=0(蓝色LED on), bit 1=0(绿色LED on)
leds1_val = 0x0; // 0b00000000: bit 0=0(红色LED on)
port_out(p_leds2, leds2_val);
port_out(p_leds, leds1_val);
} else if (is_3d_on == A3D_ON) {
is_3d_on = A3D_OFF; // turn off
//ver2
leds2_val |= (1<<LED_3D_PIN); // Blue LED off
leds1_val |= 1; // Red LED off
// 改动原因3D关闭时显示白灯所有LED都亮
// 白灯 = 红色LED (bit 0) + 绿色LED (bit 1) + 蓝色LED (bit 0) 都开启
leds2_val = 0xFC; // 0b11111100: bit 0=0(蓝色LED on), bit 1=0(绿色LED on)
leds1_val = 0x0; // 0b00000000: bit 0=0(红色LED on)
audio_ex3d_onoff(0);
debug_printf("3d off\n");
debug_printf("3d off: WHITE LED (all on), leds2_val=0x%02X, leds1_val=0x%02X\n", leds2_val, leds1_val);
SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
port_out(p_leds2, leds2_val);
port_out(p_leds, leds1_val);
debug_printf("LEDs updated after 3d off: port_out(p_leds2, 0x%02X), port_out(p_leds, 0x%02X)\n", leds2_val, leds1_val);
} else {
if (is_3d_on == A3D_OFF) {
is_3d_on = A3D_ON;
#if defined (STEREO_2K)
leds1_val &= (~1); // Red LED on
leds2_val |= (1<<LED_3D_PIN); // Blue LED off
#else
leds2_val &= (~(1<<LED_3D_PIN)); // Blue LED on
leds2_val &= (~(1<<GREEN_LED_PIN)); // Green LED on
leds1_val |= 1; // Red LED off
// 改动原因使用更明确的BLUE_LED_PIN宏定义
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
#endif
#if defined (SPATIAL_GAME)
// 改动原因使用更明确的BLUE_LED_PIN宏定义
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
leds1_val |= 1; // Red LED off
leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
debug_printf("SPATIAL_GAME mode: setting BLUE LED on, leds2_val before=0x%02X\n", leds2_val | (1<<BLUE_LED_PIN));
#endif
#if defined (SPATIAL_MOVIE)
// 改动原因使用更明确的BLUE_LED_PIN宏定义
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
leds1_val &= (~1); // Red LED on
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
#endif
audio_ex3d_onoff(1);
debug_printf("3d on\n");
debug_printf("3d on: leds2_val=0x%02X, leds1_val=0x%02X\n", leds2_val, leds1_val);
SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
port_out(p_leds2, leds2_val);
port_out(p_leds, leds1_val);
debug_printf("LEDs updated after 3d on: port_out(p_leds2, 0x%02X), port_out(p_leds, 0x%02X)\n", leds2_val, leds1_val);
}
}
SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
port_out(p_leds2, leds2_val);
port_out(p_leds, leds1_val);
}
}
} else {
if ((is_stable == 0) && (press_hold_cnt > 0)) {
press_hold_cnt--;
if (press_hold_cnt == 0) {
if(is_dnr_on == DNR_ON) {
is_dnr_on = DNR_OFF;
//ver2
leds2_val |= (1<<LED_DNR_PIN);
debug_printf("dnr off\n");
} else {
is_dnr_on = DNR_ON;
//ver2
leds2_val &= (~(1<<LED_DNR_PIN));
debug_printf("dnr on\n");
// 改动原因长按检测到时根据不同宏定义直接执行LED闪烁3次循环
// 保存当前LED状态
saved_leds2_val = leds2_val;
saved_leds1_val = leds1_val;
debug_printf("Long press detected, start LED blink\n");
// 直接在这里循环闪烁3次
for (int i = 0; i < BLINK_COUNT; i++) {
// LED亮
#if defined (STEREO_2K)
// STEREO_2K模式绿色LED闪烁3次
leds2_val &= (~(1<<GREEN_LED_PIN)); // Green LED on
leds1_val |= 1; // Red LED off
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
#elif defined (SPATIAL_GAME)
// SPATIAL_GAME模式蓝色LED闪烁3次
leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
leds1_val |= 1; // Red LED off
#elif defined (SPATIAL_MOVIE)
// SPATIAL_MOVIE模式红色LED闪烁3次
leds1_val &= (~1); // Red LED on
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
#else
// 默认蓝色LED闪烁3次
leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
leds1_val |= 1; // Red LED off
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
#endif
port_out(p_leds2, leds2_val);
port_out(p_leds, leds1_val);
delay_milliseconds(200);
// LED灭
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
leds1_val |= 1; // Red LED off
port_out(p_leds2, leds2_val);
port_out(p_leds, leds1_val);
delay_milliseconds(200);
}
SET_SHARED_GLOBAL(g_dnr_on_off_t1, is_dnr_on);
// 恢复原始LED状态
leds2_val = saved_leds2_val;
leds1_val = saved_leds1_val;
port_out(p_leds2, leds2_val);
port_out(p_leds, leds1_val);
debug_printf("LED blink completed\n");
unsigned endData[1] = {0xffffffff};
chan_out_word(c_hidSendData, endData[0]);
}
}
}
@@ -850,7 +982,8 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
hwtimer_free(timer);
}
#define KEY_POLLING_INTERVAL 10000000L // 100ms polling interval
void button_task(chanend_t c_hidSendData)
// 改动原因添加cc_mic_level参数用于通过channel传输模式值到hid_button_task
void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level)
{
port_t p_ctrl_keys = XS1_PORT_8C;
@@ -864,6 +997,98 @@ void button_task(chanend_t c_hidSendData)
unsigned hidData0;
#endif
// 改动原因在button_task初始化时从flash加载保存的模式检测当前模式是否匹配如不匹配则切换
delay_milliseconds(300);
unsigned char path[] = "game_mode";
unsigned char saved_mode = load_value(path);
// 检测当前编译时的模式(通过编译宏)
unsigned char current_compiled_mode;
#if defined(STEREO_2K)
current_compiled_mode = 0; // STEREO_2K
debug_printf("Current compiled mode: STEREO_2K (0)\n");
#elif defined(SPATIAL_GAME)
current_compiled_mode = 1; // SPATIAL_GAME
debug_printf("Current compiled mode: SPATIAL_GAME (1)\n");
#elif defined(SPATIAL_MOVIE)
current_compiled_mode = 2; // SPATIAL_MOVIE
debug_printf("Current compiled mode: SPATIAL_MOVIE (2)\n");
#else
current_compiled_mode = 255; // 未知模式
debug_printf("Current compiled mode: UNKNOWN\n");
#endif
// 如果加载的模式值无效255表示文件不存在或读取失败使用当前编译模式
if (saved_mode == 255) {
saved_mode = current_compiled_mode;
// 保存当前编译模式到flash
SET_SHARED_GLOBAL(g_game_mode, saved_mode);
save_value(path, saved_mode);
debug_printf("No saved mode found, using current compiled mode %d\n", saved_mode);
} else {
debug_printf("Loaded saved mode from flash: %d\n", saved_mode);
// 更新g_game_mode为保存的模式
SET_SHARED_GLOBAL(g_game_mode, saved_mode);
}
// 改动原因模式3是无音效模式使用STEREO_2K固件但算法始终无效
// 检查保存的模式是否为无音效模式模式3如果是且当前不是STEREO_2K需要切换到STEREO_2K
if (saved_mode == 3) {
// 无音效模式需要使用STEREO_2K固件
if (current_compiled_mode != 0) {
debug_printf("Saved mode is NO_EFFECT(3), need STEREO_2K firmware, switching...\n");
SetRoleSwitchFlag(MODE_STEREO_2K);
debug_printf("Set role switch flag: 0x%04X, device will restart\n", MODE_STEREO_2K);
// 设备会重启,退出函数
} else {
// 已经在STEREO_2K模式继续运行会在hid_button_task中禁用算法
debug_printf("Saved mode is NO_EFFECT(3), already in STEREO_2K firmware\n");
}
} else if (current_compiled_mode != saved_mode && current_compiled_mode != 255) {
// 其他模式不匹配的情况
debug_printf("Mode mismatch! Compiled: %d, Saved: %d, switching to saved mode\n",
current_compiled_mode, saved_mode);
// 确定要切换到的模式标志
unsigned mode_flag;
if (saved_mode == 0) {
mode_flag = MODE_STEREO_2K;
debug_printf("Switching to STEREO_2K\n");
} else if (saved_mode == 1) {
mode_flag = MODE_SPATIAL_GAME;
debug_printf("Switching to SPATIAL_GAME\n");
} else if (saved_mode == 2) {
mode_flag = MODE_SPATIAL_MOVIE;
debug_printf("Switching to SPATIAL_MOVIE\n");
} else {
// 无效模式,不切换
debug_printf("Invalid saved mode %d, keeping current mode\n", saved_mode);
mode_flag = 0;
}
if (mode_flag != 0) {
// 设置角色切换标志,触发模式切换
SetRoleSwitchFlag(mode_flag);
debug_printf("Set role switch flag: 0x%04X, device will restart\n", mode_flag);
// 注意:设置标志后设备会重启,所以这里会退出当前函数
}
} else {
debug_printf("Mode match! Current: %d, Saved: %d, no switch needed\n",
current_compiled_mode, saved_mode);
}
// 改动原因通过cc_mic_level channel将模式值发送到hid_button_task运行在tile1
// 使用特殊命令值来传输模式值避免干扰HID数据流
// 使用一个特殊命令0xFE表示模式传输然后是模式值
// 但cc_mic_level是byte channel所以需要分字节发送
// 或者我们可以使用一个特殊的mic level命令值
// 让我查看mic level命令的定义...
// 实际上我们可以使用一个保留的命令值比如0xFE
// 但由于这是byte channel我们发送0xFE命令+ saved_mode
chan_out_byte(cc_mic_level, 0xFE); // 模式传输命令
chan_out_byte(cc_mic_level, saved_mode); // 模式值
debug_printf("Sent game_mode %d to hid_button_task via cc_mic_level channel\n", saved_mode);
port_enable(p_ctrl_keys);
port_ctrl_keys = port_in(p_ctrl_keys);
if ((port_ctrl_keys & KEY_MUTE) == 0) {
@@ -889,6 +1114,53 @@ void button_task(chanend_t c_hidSendData)
unsigned hidData0 = chan_in_word(c_hidSendData);
unsigned *reportData = hidSendData;
reportData[0] = hidData0;
if (hidData0 == 0xffffffff) {
printf("receive end data\n");
// 改动原因收到0xffffffff后循环切换模式并保存到flash然后设置切换标志
// 读取当前g_game_mode值
unsigned current_mode;
GET_SHARED_GLOBAL(current_mode, g_game_mode);
// 改动原因添加无音效模式模式3到循环切换中
// 循环切换模式0(STEREO_2K) -> 1(SPATIAL_GAME) -> 2(SPATIAL_MOVIE) -> 3(无音效) -> 0
unsigned new_mode;
unsigned mode_flag;
if (current_mode == 0) {
// 当前是STEREO_2K切换到SPATIAL_GAME
new_mode = 1;
mode_flag = MODE_SPATIAL_GAME;
printf("Switching from STEREO_2K to SPATIAL_GAME\n");
} else if (current_mode == 1) {
// 当前是SPATIAL_GAME切换到SPATIAL_MOVIE
new_mode = 2;
mode_flag = MODE_SPATIAL_MOVIE;
printf("Switching from SPATIAL_GAME to SPATIAL_MOVIE\n");
} else if (current_mode == 2) {
// 当前是SPATIAL_MOVIE切换到无音效模式
new_mode = 3;
mode_flag = MODE_STEREO_2K; // 无音效模式使用STEREO_2K固件
printf("Switching from SPATIAL_MOVIE to NO_EFFECT (3)\n");
} else {
// 当前是无音效模式(3)或其他切换到STEREO_2K
new_mode = 0;
mode_flag = MODE_STEREO_2K;
printf("Switching to STEREO_2K\n");
}
// 更新g_game_mode
SET_SHARED_GLOBAL(g_game_mode, new_mode);
// 保存新的模式值到flash
unsigned char path[] = "game_mode";
save_value(path, (unsigned char)new_mode);
printf("Saved game_mode %d to flash\n", new_mode);
// 设置角色切换标志,触发模式切换
SetRoleSwitchFlag(mode_flag);
printf("Set role switch flag: 0x%04X\n", mode_flag);
break;
}
for (int i=1; i<(HID_MAX_DATA_BYTES/4); i++) {
reportData[i] = chan_in_word(c_hidSendData);
}

View File

@@ -11,7 +11,7 @@ lfs_file_t file;
swlock_t lfs_lock = SWLOCK_INITIAL_VALUE;
static rtos_qspi_flash_t qspi_flash_ctx_s;
#define FLASH_CLKBLK XS1_CLKBLK_3
#define FLASH_CLKBLK XS1_CLKBLK_1
#ifndef FS_BASE_ADDR
#define FS_BASE_ADDR 0x180000
#endif

View File

@@ -24,7 +24,7 @@ extern port p_sda;
extern int dsp_worker_tile(chanend c_dsp_to_ex3d, int worker_id);
//extern int dsp_worker_tile_1(chanend c_dsp_to_ex3d, int worker_id);
extern void button_task(chanend c_hidSendData);
extern void button_task(chanend c_hidSendData, chanend cc_mic_level);
extern void ex3d_task();
extern void hid_button_task(chanend cc_mic_level, chanend c_hid, chanend c_hidSendData);
extern void AudioHwRemote(chanend c);
@@ -127,7 +127,7 @@ extern void key_receiver(chanend c_key);
}\
AudioHwRemote(c);\
} \
button_task(c_hidSendData);\
button_task(c_hidSendData, cc_mic_level);\
}\
}\
on tile[0]: {\