basic working
This commit is contained in:
@@ -89,7 +89,7 @@ set(APP_COMPILER_FLAGS_ex3d_stereo_2k ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC=2
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-DMIXER=0
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-DAIZIP_DNR=0 #-ldnr_50ms
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-llib_ex3d_stereo_2k
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-DNUM_USB_CHAN_OUT=2
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-DNUM_USB_CHAN_OUT=8
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-DNUM_USB_CHAN_IN=0
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-DEQ_EN=1
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-DSTREAM_FORMAT_OUTPUT_1_RESOLUTION_BITS=16
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@@ -105,16 +105,15 @@ set(APP_COMPILER_FLAGS_ex3d_stereo_2k ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC=2
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-DHID_CONTROLS=1)
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set(APP_COMPILER_FLAGS_ex3d_stereo_8k ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC=2
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-DI2S_CHANS_ADC=2
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-DAUDIO_CLASS=1
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-DI2S_CHANS_ADC=0
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-DMIN_FREQ=48000
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-DMAX_FREQ=48000
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-DUSE_EX3D
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-DMIXER=0
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-DAIZIP_DNR=0 #-ldnr_50ms
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-llib_ex3d_stereo_8k
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-DNUM_USB_CHAN_OUT=2
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-DNUM_USB_CHAN_IN=2
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-DNUM_USB_CHAN_OUT=8
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-DNUM_USB_CHAN_IN=0
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-DSTREAM_FORMAT_OUTPUT_1_RESOLUTION_BITS=16
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-DSTREAM_FORMAT_OUTPUT_2_RESOLUTION_BITS=16
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-DSTREAM_FORMAT_OUTPUT_3_RESOLUTION_BITS=16
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@@ -1 +1 @@
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xflash bin/factory/fact.xe --loader loader.o --upgrade 2 bin\ex3d_UAC1\app_usb_aud_phaten_gs_ex3d_UAC1.xe --upgrade 4 bin/ex3d_stereo_2k/app_usb_aud_phaten_gs_ex3d_stereo_2k.xe --upgrade 1 bin\ex3d_71_game\app_usb_aud_phaten_gs_ex3d_71_game.xe --upgrade 3 bin\ex3d_stereo_8k\app_usb_aud_phaten_gs_ex3d_stereo_8k.xe -o %1
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xflash bin/factory/fact.xe --loader loader.o --upgrade 4 bin\ex3d_UAC1\app_usb_aud_phaten_gs_ex3d_UAC1.xe --upgrade 2 bin/ex3d_stereo_2k/app_usb_aud_phaten_gs_ex3d_stereo_2k.xe --upgrade 1 bin\ex3d_71_game\app_usb_aud_phaten_gs_ex3d_71_game.xe --upgrade 3 bin\ex3d_71_movie\app_usb_aud_phaten_gs_ex3d_71_movie.xe -o %1
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@@ -1,2 +1,2 @@
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xflash --factory-version 15.3 --target-file src/core/PHATEN_GS.xn --upgrade 2 bin\ex3d_UAC1\app_usb_aud_phaten_gs_ex3d_UAC1.xe --upgrade 4 bin/ex3d_stereo_2k/app_usb_aud_phaten_gs_ex3d_stereo_2k.xe --upgrade 1 bin\ex3d_71_game\app_usb_aud_phaten_gs_ex3d_71_game.xe --upgrade 3 bin\ex3d_stereo_8k\app_usb_aud_phaten_gs_ex3d_stereo_8k.xe -o %1
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xflash --factory-version 15.3 --target-file src/core/PHATEN_GS.xn --upgrade 4 bin\ex3d_UAC1\app_usb_aud_phaten_gs_ex3d_UAC1.xe --upgrade 2 bin/ex3d_stereo_2k/app_usb_aud_phaten_gs_ex3d_stereo_2k.xe --upgrade 1 bin\ex3d_71_game\app_usb_aud_phaten_gs_ex3d_71_game.xe --upgrade 3 bin\ex3d_71_movie\app_usb_aud_phaten_gs_ex3d_71_movie.xe -o %1
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@@ -1,4 +1,5 @@
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#define DEBUG_PRINT_ENABLE 0
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#define DEBUG_PRINT_ENABLE 1
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#include <platform.h>
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#include <xs1.h>
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#include <stdlib.h>
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@@ -41,8 +42,13 @@ enum { OS_WIN = 1, OS_OTHERS = 2 };
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extern unsigned g_uac_vol;
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chanend_t uc_ex3d_to_ubm, uc_eq_data;
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#if (STEREO_8K == 1) || (STEREO_2K == 1)
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#define UBM_TO_EX3D_CHANS (2)
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#define EX3D_TO_UBM_CHANS (2)
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#else
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#define UBM_TO_EX3D_CHANS (NUM_USB_CHAN_OUT)
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#define EX3D_TO_UBM_CHANS (2)
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#endif
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// tile 1, mic level
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unsigned g_mic_level_t1;
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@@ -696,10 +702,10 @@ void hid_update(unsigned char hid_data) {
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#define BLUE_LED_PIN 0 // 3D LED (蓝色LED) - bit 0 of leds2_val, 0b11111110
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// 改动原因:定义模式切换标志值,用于在SPATIAL_GAME、SPATIAL_MOVIE、STEREO_2K、UAC1之间循环切换
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#define MODE_STEREO_2K UAC1_IN_FLAG //4 STEREO_2K模式标志
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#define MODE_STEREO_2K USB_IN_FLAG // 2 STEREO_2K模式标志
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#define MODE_SPATIAL_GAME COAX_IN_FLAG //1 SPATIAL_GAME模式标志
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#define MODE_STEREO_8K OPT_IN_FLAG // 3 SPATIAL_MOVIE模式标志
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#define MODE_UAC1 USB_IN_FLAG // 2 UAC1模式标志
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#define MODE_SPATIAL_MOVIE OPT_IN_FLAG // 3 SPATIAL_MOVIE模式标志
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#define MODE_UAC1 UAC1_IN_FLAG // 4 UAC1模式标志
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//Tile 1
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void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c_hidSendData, chanend_t c_uac_vol)
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@@ -726,9 +732,9 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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static unsigned is_no_effect_mode = 0; // 是否为无音效模式标志(模式3)
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static unsigned is_uac1_mode = 0; // 是否为UAC1模式标志(模式4)
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static unsigned actual_mode_for_led = 0; // UAC1模式下的实际模式值(0=STEREO_2K, 1=SPATIAL_GAME, 2=SPATIAL_MOVIE),用于LED闪烁
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// 改动原因:添加当前模式变量,用于短按切换模式(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K)
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// 改动原因:添加当前模式变量,用于短按切换模式(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=SPATIAL_MOVIE)
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static unsigned current_mode_local = 0; // 当前模式值(0-3)
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// 改动原因:添加LED闪烁相关变量,用于STEREO_8K模式的蓝灯闪烁
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// 改动原因:添加LED闪烁相关变量,用于SPATIAL_MOVIE模式的蓝灯闪烁
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static unsigned blink_counter = 0; // LED闪烁计数器(每100ms递增)
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int ret = 0;
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hwtimer_t timer = hwtimer_alloc();
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@@ -781,9 +787,9 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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// 这是音频模式传输命令(用于短按切换模式)
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current_mode_local = chan_in_byte(cc_mic_level);
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if (current_mode_local > 3) {
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current_mode_local = 1; // 如果值无效,重置为STEREO_2K
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current_mode_local = 0; // 如果值无效,重置为STEREO_2K
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}
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debug_printf("hid_button_task received audio_mode: %d (0=NO_EFFECT, 1=STEREO_2K, 2=SPATIAL_GAME, 3=STEREO_8K)\n", current_mode_local);
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debug_printf("hid_button_task received audio_mode: %d (0=NO_EFFECT, 1=STEREO_2K, 2=SPATIAL_GAME, 3=SPATIAL_MOVIE)\n", current_mode_local);
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// 改动原因:根据接收到的模式值初始化LED和算法状态
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if (current_mode_local == 0) {
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@@ -814,74 +820,18 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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debug_printf("Mode 2 (SPATIAL_GAME): algorithm ON, BLUE LED\n");
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} else if (current_mode_local == 3) {
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// STEREO_8K模式:蓝灯闪烁,算法开启
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// SPATIAL_MOVIE模式:蓝灯闪烁,算法开启
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audio_ex3d_onoff(1);
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is_3d_on = A3D_ON;
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on (初始状态)
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leds1_val |= 1; // Red LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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debug_printf("Mode 3 (STEREO_8K): algorithm ON, BLUE LED blinking\n");
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debug_printf("Mode 3 (SPATIAL_MOVIE): algorithm ON, BLUE LED blinking\n");
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}
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port_out(p_leds, leds1_val);
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port_out(p_leds2, leds2_val);
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// 模式接收完成后继续,不处理按键
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} else if (tmp == 0xFE) {
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// 改动原因:这是game_mode传输命令(用于固件模式切换,0-3或4=UAC1)
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game_mode_t1 = chan_in_byte(cc_mic_level);
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is_no_effect_mode = (game_mode_t1 == 3) ? 1 : 0; // 模式3为无音效模式
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is_uac1_mode = (game_mode_t1 == 4) ? 1 : 0; // 模式4为UAC1模式
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debug_printf("hid_button_task received game_mode: %d (NO_EFFECT=%d, UAC1=%d) in event_mic_vol\n",
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game_mode_t1, is_no_effect_mode, is_uac1_mode);
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// 如果是无音效模式,强制禁用3D算法
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if (is_no_effect_mode) {
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audio_ex3d_onoff(0);
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is_3d_on = A3D_OFF;
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// 改动原因:无音效模式下LED关闭(所有LED都灭)
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds1_val |= 1; // Red LED off
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port_out(p_leds2, leds2_val);
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port_out(p_leds, leds1_val);
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debug_printf("NO_EFFECT mode: 3D algorithm disabled, LED OFF\n");
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}
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// 改动原因:UAC1模式下的等效模式值将在下一个event_mic_vol中通过0xFD命令接收
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// 模式接收完成后继续,不处理按键
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} else if (tmp == 0xFD) {
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// 改动原因:这是UAC1模式下的等效模式值传输命令(0xFD命令 + 等效模式值0-2)
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if (is_uac1_mode) {
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actual_mode_for_led = chan_in_byte(cc_mic_level);
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debug_printf("hid_button_task received actual_mode_for_led: %d (0=STEREO_2K, 1=SPATIAL_GAME, 2=SPATIAL_MOVIE)\n", actual_mode_for_led);
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// 改动原因:如果3D算法是开启状态,根据等效模式值更新LED显示
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if (is_3d_on == A3D_ON) {
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if (actual_mode_for_led == 0) {
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// STEREO_2K等效模式:绿色LED
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leds2_val &= (~(1<<GREEN_LED_PIN)); // Green LED on
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leds1_val |= 1; // Red LED off
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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} else if (actual_mode_for_led == 1) {
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// SPATIAL_GAME等效模式:蓝色LED
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leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds1_val |= 1; // Red LED off
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} else if (actual_mode_for_led == 2) {
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// SPATIAL_MOVIE等效模式:红色LED
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leds1_val &= (~1); // Red LED on
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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}
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port_out(p_leds2, leds2_val);
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port_out(p_leds, leds1_val);
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debug_printf("UAC1 mode: LED updated to match equivalent mode %d\n", actual_mode_for_led);
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}
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} else {
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// 非UAC1模式下不应该收到0xFD命令,忽略
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debug_printf("WARNING: received 0xFD command but not in UAC1 mode, ignoring\n");
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chan_in_byte(cc_mic_level); // 读取并丢弃下一个字节
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}
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// 模式接收完成后继续,不处理按键
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} else {
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// 正常的mic level命令处理
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debug_printf("Processing mic level command: 0x%02X\n", tmp);
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@@ -958,18 +908,12 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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} else {
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is_stable = 1;
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if (press_hold_cnt > 0) {
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// 改动原因:短按切换模式(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K)
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// 改动原因:短按切换模式(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=SPATIAL_MOVIE)
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// 循环切换:0→1→2→3→0
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#if 0
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unsigned old_mode = current_mode_local;
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current_mode_local = (current_mode_local + 1) % 4; // 循环切换 0→1→2→3→0
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debug_printf("Short press: switching mode from %d to %d\n", old_mode, current_mode_local);
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// 改动原因:通过c_hidSendData发送命令通知button_task保存新模式到flash
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// 命令格式:0xFB000000 + mode_value(mode_value在低8位)
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unsigned save_cmd = 0xFB000000 | (current_mode_local & 0xFF);
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chan_out_word(c_hidSendData, save_cmd);
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debug_printf("Sent save audio_mode command to button_task: 0x%08X\n", save_cmd);
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// 改动原因:根据模式控制算法和LED
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if (current_mode_local == 0) {
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// 无音效模式:灯灭,算法关闭
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@@ -999,7 +943,7 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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debug_printf("Mode 2 (SPATIAL_GAME): algorithm ON, BLUE LED\n");
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} else if (current_mode_local == 3) {
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// STEREO_8K模式:蓝灯闪烁,算法开启
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// SPATIAL_MOVIE模式:蓝灯闪烁,算法开启
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audio_ex3d_onoff(1);
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is_3d_on = A3D_ON;
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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@@ -1007,13 +951,13 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
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leds1_val |= 1; // Red LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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debug_printf("Mode 3 (STEREO_8K): algorithm ON, BLUE LED blinking\n");
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debug_printf("Mode 3 (SPATIAL_MOVIE): algorithm ON, BLUE LED blinking\n");
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}
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// 更新LED输出
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port_out(p_leds2, leds2_val);
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port_out(p_leds, leds1_val);
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#endif
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unsigned endData[1] = {0xffffffff};
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chan_out_word(c_hidSendData, endData[0]);
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}
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@@ -1024,152 +968,16 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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if (press_hold_cnt == 0) {
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// 改动原因:长按检测到时,在UAC1模式下切换等效模式并保存,其他模式切换固件模式
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// 保存当前LED状态
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saved_leds2_val = leds2_val;
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saved_leds1_val = leds1_val;
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debug_printf("Long press detected\n");
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// saved_leds2_val = leds2_val;
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// saved_leds1_val = leds1_val;
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// debug_printf("Long press detected\n");
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// 改动原因:在UAC1模式下,长按键切换等效模式(0→1→2→0),不重启设备
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#if UAC1_MODE == 1
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{
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// UAC1模式:循环切换等效模式 0→1→2→0
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// 0=STEREO_2K等效, 1=SPATIAL_GAME等效, 2=SPATIAL_MOVIE等效
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unsigned old_actual_mode = actual_mode_for_led; // 保存旧值用于日志
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unsigned new_actual_mode = (actual_mode_for_led + 1) % 3; // 循环切换 0→1→2→0
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actual_mode_for_led = new_actual_mode;
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debug_printf("UAC1 mode: switching equivalent mode from %d to %d (0=STEREO_2K, 1=SPATIAL_GAME, 2=SPATIAL_MOVIE)\n",
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old_actual_mode, new_actual_mode);
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// 改动原因:保存新的等效模式值到flash的 "uac1_mode" 文件
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unsigned char path_uac1[] = "uac1_mode";
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save_value(path_uac1, (unsigned char)new_actual_mode);
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debug_printf("Saved uac1_mode %d to flash\n", new_actual_mode);
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// 根据新的等效模式值闪烁对应的LED颜色
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for (int i = 0; i < BLINK_COUNT; i++) {
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// LED亮 - 根据新的等效模式值选择颜色
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if (new_actual_mode == 0) {
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// STEREO_2K等效模式:绿色LED闪烁
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leds2_val &= (~(1<<GREEN_LED_PIN)); // Green LED on
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leds1_val |= 1; // Red LED off
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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} else if (new_actual_mode == 1) {
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// SPATIAL_GAME等效模式:蓝色LED闪烁
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leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds1_val |= 1; // Red LED off
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} else if (new_actual_mode == 2) {
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// SPATIAL_MOVIE等效模式:红色LED闪烁
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leds1_val &= (~1); // Red LED on
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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} else {
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// 默认:白色LED(所有LED都亮)
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leds2_val = 0xFC; // 0b11111100: bit 0=0(蓝色LED on), bit 1=0(绿色LED on)
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leds1_val = 0x0; // 0b00000000: bit 0=0(红色LED on)
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}
|
||||
port_out(p_leds2, leds2_val);
|
||||
port_out(p_leds, leds1_val);
|
||||
|
||||
delay_milliseconds(200);
|
||||
// LED灭
|
||||
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
|
||||
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
|
||||
leds1_val |= 1; // Red LED off
|
||||
port_out(p_leds2, leds2_val);
|
||||
port_out(p_leds, leds1_val);
|
||||
|
||||
delay_milliseconds(200);
|
||||
}
|
||||
|
||||
// 改动原因:UAC1模式下,根据新的等效模式值更新LED显示(如果3D开启)
|
||||
// 如果3D算法是开启状态,根据新的等效模式值显示对应的LED颜色
|
||||
if (is_3d_on == A3D_ON) {
|
||||
if (new_actual_mode == 0) {
|
||||
// STEREO_2K等效模式:绿色LED
|
||||
leds2_val &= (~(1<<GREEN_LED_PIN)); // Green LED on
|
||||
leds1_val |= 1; // Red LED off
|
||||
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
|
||||
} else if (new_actual_mode == 1) {
|
||||
// SPATIAL_GAME等效模式:蓝色LED
|
||||
leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
|
||||
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
|
||||
leds1_val |= 1; // Red LED off
|
||||
} else if (new_actual_mode == 2) {
|
||||
// SPATIAL_MOVIE等效模式:红色LED
|
||||
leds1_val &= (~1); // Red LED on
|
||||
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
|
||||
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
|
||||
}
|
||||
port_out(p_leds2, leds2_val);
|
||||
port_out(p_leds, leds1_val);
|
||||
debug_printf("UAC1 mode: LED updated to match equivalent mode %d\n", new_actual_mode);
|
||||
} else {
|
||||
// 3D关闭状态,恢复白灯
|
||||
leds2_val = 0xFC; // 0b11111100: bit 0=0(蓝色LED on), bit 1=0(绿色LED on)
|
||||
leds1_val = 0x0; // 0b00000000: bit 0=0(红色LED on)
|
||||
port_out(p_leds2, leds2_val);
|
||||
port_out(p_leds, leds1_val);
|
||||
}
|
||||
|
||||
debug_printf("UAC1 mode: equivalent mode switched to %d, saved to flash, no firmware restart\n", new_actual_mode);
|
||||
// UAC1模式下不发送0xffffffff,不切换固件模式
|
||||
}
|
||||
#else
|
||||
{
|
||||
// 非UAC1模式:正常切换模式(原有逻辑)
|
||||
// 直接在这里循环闪烁3次
|
||||
for (int i = 0; i < BLINK_COUNT; i++) {
|
||||
// LED亮
|
||||
#if defined (STEREO_2K)
|
||||
// STEREO_2K模式:绿色LED闪烁3次
|
||||
leds2_val &= (~(1<<GREEN_LED_PIN)); // Green LED on
|
||||
leds1_val |= 1; // Red LED off
|
||||
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
|
||||
#elif defined (SPATIAL_GAME)
|
||||
// SPATIAL_GAME模式:蓝色LED闪烁3次
|
||||
leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
|
||||
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
|
||||
leds1_val |= 1; // Red LED off
|
||||
#elif defined (SPATIAL_MOVIE)
|
||||
// SPATIAL_MOVIE模式:红色LED闪烁3次
|
||||
leds1_val &= (~1); // Red LED on
|
||||
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
|
||||
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
|
||||
#else
|
||||
// 默认:蓝色LED闪烁3次
|
||||
leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
|
||||
leds1_val |= 1; // Red LED off
|
||||
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
|
||||
#endif
|
||||
port_out(p_leds2, leds2_val);
|
||||
port_out(p_leds, leds1_val);
|
||||
|
||||
delay_milliseconds(100);
|
||||
// LED灭
|
||||
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
|
||||
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
|
||||
leds1_val |= 1; // Red LED off
|
||||
port_out(p_leds2, leds2_val);
|
||||
port_out(p_leds, leds1_val);
|
||||
|
||||
delay_milliseconds(200);
|
||||
}
|
||||
|
||||
// 恢复原始LED状态
|
||||
leds2_val = saved_leds2_val;
|
||||
leds1_val = saved_leds1_val;
|
||||
port_out(p_leds2, leds2_val);
|
||||
port_out(p_leds, leds1_val);
|
||||
debug_printf("LED blink completed, mode switch will happen\n");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
last_status = key_in;
|
||||
|
||||
// 改动原因:STEREO_8K模式下,蓝灯闪烁(每500ms切换一次状态)
|
||||
// 改动原因:SPATIAL_MOVIE模式下,蓝灯闪烁(每500ms切换一次状态)
|
||||
if (current_mode_local == 3) {
|
||||
blink_counter++;
|
||||
if (blink_counter >= 5) { // 5 * 100ms = 500ms
|
||||
@@ -1184,10 +992,30 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
|
||||
}
|
||||
port_out(p_leds2, leds2_val);
|
||||
}
|
||||
} else {
|
||||
// 非STEREO_8K模式,重置闪烁计数器
|
||||
}
|
||||
else {
|
||||
blink_counter = 0;
|
||||
}
|
||||
#if 0
|
||||
if (current_mode_local == 0) {
|
||||
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
|
||||
leds1_val |= 1; // Red LED off
|
||||
port_out(p_leds, leds1_val);
|
||||
port_out(p_leds2, leds2_val);
|
||||
}
|
||||
else if (current_mode_local == 1) {
|
||||
leds1_val &= (~1); // Red LED on
|
||||
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
|
||||
port_out(p_leds, leds1_val);
|
||||
port_out(p_leds2, leds2_val);
|
||||
}
|
||||
else if (current_mode_local == 2) {
|
||||
leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
|
||||
leds1_val |= 1; // Red LED off
|
||||
port_out(p_leds, leds1_val);
|
||||
port_out(p_leds2, leds2_val);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -1230,32 +1058,27 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
|
||||
unsigned host_os;
|
||||
GET_SHARED_GLOBAL(host_os, g_host_os);
|
||||
saved_mode = load_value(path);
|
||||
debug_printf("Loaded game_mode from flash: %d\n", saved_mode);
|
||||
|
||||
#if defined(UAC1_MODE)
|
||||
// 改动原因:UAC1模式下,从 "uac1_mode" 加载等效模式值(0-2),并设置为模式4
|
||||
unsigned char path_uac1[] = "uac1_mode";
|
||||
saved_uac1_mode = load_value(path_uac1);
|
||||
if (saved_uac1_mode == 255) {
|
||||
saved_uac1_mode = 0; // 默认STEREO_2K等效模式
|
||||
save_value(path_uac1, saved_uac1_mode);
|
||||
if (saved_mode == 255) {
|
||||
saved_mode = 0;
|
||||
save_value(path, saved_mode);
|
||||
debug_printf("Saved game_mode to flash: %d\n", saved_mode);
|
||||
}
|
||||
saved_mode = 4; // UAC1模式固定为4
|
||||
debug_printf("UAC1 mode: loaded uac1_mode=%d from flash\n", saved_uac1_mode);
|
||||
#else
|
||||
// 改动原因:Windows模式下,从 "game_mode" 加载模式值(0-3)
|
||||
saved_mode = load_value(path);
|
||||
if (saved_mode == 255) {
|
||||
// 如果文件不存在,根据编译模式设置默认值
|
||||
#if defined(STEREO_2K)
|
||||
saved_mode = 0;
|
||||
#elif defined(SPATIAL_GAME)
|
||||
saved_mode = 1;
|
||||
#elif defined(SPATIAL_MOVIE)
|
||||
saved_mode = 2;
|
||||
#else
|
||||
saved_mode = 0;
|
||||
#elif defined(SPATIAL_MOVIE)
|
||||
saved_mode = 3;
|
||||
#endif
|
||||
save_value(path, saved_mode);
|
||||
debug_printf("Saved game_mode to flash: %d\n", saved_mode);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1265,32 +1088,15 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
SetRoleSwitchFlag(MODE_UAC1);
|
||||
debug_printf("Set role switch flag: 0x%04X (UAC1), device will restart\n", MODE_UAC1);
|
||||
// 设备会重启,退出函数
|
||||
return;
|
||||
device_reboot();
|
||||
while(1);
|
||||
}
|
||||
else {
|
||||
debug_printf("Detected Windows OS (OS_WIN)\n");
|
||||
#if UAC1_MODE == 1
|
||||
// 改动原因:Windows模式下,检查当前编译模式是否与保存的模式匹配
|
||||
unsigned need_reboot = 0;
|
||||
#if defined(STEREO_2K)
|
||||
if ((saved_mode != 255) && (saved_mode != 0) && (saved_mode != 3)) {
|
||||
need_reboot = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SPATIAL_GAME)
|
||||
if ((saved_mode != 255) && (saved_mode != 1)) {
|
||||
need_reboot = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SPATIAL_MOVIE)
|
||||
if ((saved_mode != 255) && (saved_mode != 2)) {
|
||||
need_reboot = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (need_reboot) {
|
||||
{
|
||||
switch (saved_mode) {
|
||||
case 0:
|
||||
SetRoleSwitchFlag(MODE_STEREO_2K);
|
||||
@@ -1299,7 +1105,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
SetRoleSwitchFlag(MODE_SPATIAL_GAME);
|
||||
break;
|
||||
case 2:
|
||||
SetRoleSwitchFlag(MODE_STEREO_8K);
|
||||
SetRoleSwitchFlag(MODE_SPATIAL_MOVIE);
|
||||
break;
|
||||
case 3:
|
||||
SetRoleSwitchFlag(MODE_STEREO_2K);
|
||||
@@ -1309,52 +1115,42 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
break;
|
||||
}
|
||||
debug_printf("Switch to saved mode: %d, device will restart.\n", saved_mode);
|
||||
delay_milliseconds(5);
|
||||
device_reboot();
|
||||
while (1);
|
||||
return;
|
||||
delay_milliseconds(200);
|
||||
//device_reboot();
|
||||
//while (1);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(STEREO_2K)
|
||||
if ((saved_mode != 255) && (saved_mode != 0) && (saved_mode != 1)) {
|
||||
saved_mode = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SPATIAL_GAME)
|
||||
if ((saved_mode != 255) && (saved_mode != 2)) {
|
||||
saved_mode = 2;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SPATIAL_MOVIE)
|
||||
if ((saved_mode != 255) && (saved_mode != 3)) {
|
||||
saved_mode = 3;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
g_windows_detect_done = 1;
|
||||
|
||||
// 改动原因:更新全局变量g_game_mode为保存的模式值
|
||||
SET_SHARED_GLOBAL(g_game_mode, saved_mode);
|
||||
debug_printf("Set new g_game_mode to %d\n", saved_mode);
|
||||
|
||||
// 改动原因:从flash加载audio_mode(用于短按切换模式:0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K)
|
||||
unsigned char audio_mode_local;
|
||||
unsigned char path_audio_mode[] = "audio_mode";
|
||||
audio_mode_local = load_value(path_audio_mode);
|
||||
if (audio_mode_local == 255) {
|
||||
audio_mode_local = 1; // 默认STEREO_2K模式
|
||||
save_value(path_audio_mode, audio_mode_local);
|
||||
}
|
||||
if (audio_mode_local > 3) {
|
||||
audio_mode_local = 1; // 如果值无效,重置为STEREO_2K
|
||||
save_value(path_audio_mode, audio_mode_local);
|
||||
}
|
||||
debug_printf("button_task: loaded audio_mode=%d from flash\n", audio_mode_local);
|
||||
chan_out_byte(cc_mic_level, 0xFC); // 音频模式传输命令
|
||||
chan_out_byte(cc_mic_level, saved_mode); // 音频模式值(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=SPATIAL_MOVIE)
|
||||
debug_printf("Sent audio_mode %d to hid_button_task via cc_mic_level channel\n", saved_mode);
|
||||
|
||||
// 改动原因:通过cc_mic_level channel发送audio_mode到hid_button_task(用于短按切换模式)
|
||||
// 发送格式:0xFC(命令) + audio_mode_value(模式值 0-3)
|
||||
chan_out_byte(cc_mic_level, 0xFC); // 音频模式传输命令
|
||||
chan_out_byte(cc_mic_level, audio_mode_local); // 音频模式值(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K)
|
||||
debug_printf("Sent audio_mode %d to hid_button_task via cc_mic_level channel\n", audio_mode_local);
|
||||
|
||||
// 改动原因:通过cc_mic_level channel发送game_mode到hid_button_task(用于固件模式切换)
|
||||
// 发送格式:0xFE(命令) + mode_value(模式值)
|
||||
chan_out_byte(cc_mic_level, 0xFE); // game_mode传输命令
|
||||
chan_out_byte(cc_mic_level, saved_mode); // 模式值(Windows: 0-3, UAC1: 4)
|
||||
debug_printf("Sent game_mode %d to hid_button_task via cc_mic_level channel\n", saved_mode);
|
||||
|
||||
#if defined(UAC1_MODE)
|
||||
// 改动原因:UAC1模式下,还需要发送等效模式值(0-2)给hid_button_task用于LED显示
|
||||
chan_out_byte(cc_mic_level, 0xFD); // UAC1等效模式传输命令
|
||||
chan_out_byte(cc_mic_level, saved_uac1_mode); // UAC1等效模式值(0=STEREO_2K, 1=SPATIAL_GAME, 2=SPATIAL_MOVIE)
|
||||
debug_printf("Sent uac1_mode %d to hid_button_task via cc_mic_level channel\n", saved_uac1_mode);
|
||||
#endif
|
||||
|
||||
port_enable(p_ctrl_keys);
|
||||
port_ctrl_keys = port_in(p_ctrl_keys);
|
||||
if ((port_ctrl_keys & KEY_MUTE) == 0) {
|
||||
@@ -1381,17 +1177,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
unsigned hidData0 = chan_in_word(c_hidSendData);
|
||||
unsigned *reportData = hidSendData;
|
||||
reportData[0] = hidData0;
|
||||
// 改动原因:检查是否是保存audio_mode命令(0xFB000000格式)
|
||||
if ((hidData0 & 0xFF000000) == 0xFB000000) {
|
||||
// 这是保存audio_mode命令,低8位是模式值
|
||||
unsigned char new_audio_mode = (unsigned char)(hidData0 & 0xFF);
|
||||
if (new_audio_mode <= 3) {
|
||||
unsigned char path_audio_mode[] = "audio_mode";
|
||||
save_value(path_audio_mode, new_audio_mode);
|
||||
debug_printf("button_task: saved audio_mode=%d to flash\n", new_audio_mode);
|
||||
}
|
||||
continue; // 处理完保存命令后继续,不发送HID报告
|
||||
} else if (hidData0 == 0xffffffff) {
|
||||
if (hidData0 == 0xffffffff) {
|
||||
debug_printf("receive end data\n");
|
||||
// 改动原因:收到0xffffffff后,循环切换模式并保存到flash,然后设置切换标志
|
||||
// 注意:UAC1模式下不会收到此命令(hid_button_task不发送)
|
||||
@@ -1403,40 +1189,39 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
// 循环切换模式:0(STEREO_2K) -> 1(SPATIAL_GAME) -> 2(SPATIAL_MOVIE) -> 3(无音效) -> 0
|
||||
unsigned new_mode;
|
||||
unsigned mode_flag;
|
||||
debug_printf("current_mode: %d\n", current_mode);
|
||||
#if UAC1_MODE != 1
|
||||
if (current_mode == 0) {
|
||||
// 当前是STEREO_2K,切换到SPATIAL_GAME
|
||||
// 当前是STEREO_2K,切换到STEREO_2K
|
||||
new_mode = 1;
|
||||
mode_flag = MODE_SPATIAL_GAME;
|
||||
debug_printf("Switching from STEREO_2K (0) to SPATIAL_GAME (1)\n");
|
||||
mode_flag = MODE_STEREO_2K;
|
||||
debug_printf("Switching from STEREO_2K (0) to STEREO_2K (1)\n");
|
||||
} else if (current_mode == 1) {
|
||||
// 当前是SPATIAL_GAME,切换到SPATIAL_MOVIE
|
||||
// 当前是STEREO_2K,切换到SPATIAL_GAME
|
||||
new_mode = 2;
|
||||
mode_flag = MODE_STEREO_8K;
|
||||
debug_printf("Switching from SPATIAL_GAME (1) to SPATIAL_MOVIE (2)\n");
|
||||
mode_flag = MODE_SPATIAL_GAME;
|
||||
debug_printf("Switching from STEREO_2K (1) to SPATIAL_GAME (2)\n");
|
||||
} else if (current_mode == 2) {
|
||||
// 当前是STEREO_8K,切换到无音效模式
|
||||
// 当前是SPATIAL_GAME,切换到SPATIAL_MOVIE
|
||||
new_mode = 3;
|
||||
mode_flag = MODE_STEREO_2K; // 无音效模式使用STEREO_2K固件
|
||||
debug_printf("Switching from STEREO_8K (2) to NO_EFFECT (3)\n");
|
||||
} else if (current_mode == 3) {
|
||||
// 当前是无音效模式,切换回STEREO_2K(完成循环)
|
||||
mode_flag = MODE_SPATIAL_MOVIE; // SPATIAL_MOVIE模式使用SPATIAL_MOVIE固件
|
||||
debug_printf("Switching from SPATIAL_GAME (2) to SPATIAL_MOVIE (3)\n");
|
||||
} // 更新g_game_mode
|
||||
else if(current_mode == 3) {
|
||||
new_mode = 0;
|
||||
mode_flag = MODE_STEREO_2K;
|
||||
debug_printf("Switching from NO_EFFECT (3) to STEREO_2K (0)\n");
|
||||
}
|
||||
// 更新g_game_mode
|
||||
SET_SHARED_GLOBAL(g_game_mode, new_mode);
|
||||
|
||||
debug_printf("Switching from SPATIAL_MOVIE (3) to STEREO_2K (0)\n");
|
||||
}
|
||||
|
||||
// 改动原因:保存新的模式值到flash的 "game_mode" 文件(Windows模式专用)
|
||||
unsigned char path[] = "game_mode";
|
||||
save_value(path, (unsigned char)new_mode);
|
||||
debug_printf("Saved game_mode %d to flash\n", new_mode);
|
||||
|
||||
debug_printf("Set role switch flag: 0x%04X\n", mode_flag);
|
||||
// 设置角色切换标志,触发模式切换
|
||||
SetRoleSwitchFlag(mode_flag);
|
||||
debug_printf("Set role switch flag: 0x%04X\n", mode_flag);
|
||||
delay_milliseconds(5);
|
||||
delay_milliseconds(20);
|
||||
device_reboot();
|
||||
while (1);
|
||||
#endif
|
||||
|
||||
@@ -617,8 +617,6 @@ int main()
|
||||
on tile[AUDIO_IO_TILE]: sw_pll_task(c_sw_pll);
|
||||
#endif
|
||||
|
||||
on tile[0]: while (1);
|
||||
|
||||
on tile[AUDIO_IO_TILE]:
|
||||
{
|
||||
/* Audio I/O task, includes mixing etc */
|
||||
|
||||
Reference in New Issue
Block a user