update ex3d algos
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@@ -66,7 +66,6 @@ unsigned g_3d_on_off_t1 = A3D_OFF; // Default 3D off
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#endif
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#define DNR_ON 1
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#define DNR_OFF 0
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unsigned g_dnr_on_off_t1 = DNR_OFF; // Default DNR off
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#define MUTE_ON 1
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#define MUTE_OFF 0
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unsigned g_mute_on_off_t1 = MUTE_ON;
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@@ -896,68 +895,33 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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if (current_mode_local > 3) current_mode_local = 0;
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debug_printf("hid_button_task received audio_mode: %d\n", current_mode_local);
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#if USE_EX3D == 1
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if (current_mode_local == 0) {
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if ((current_mode_local == 0) || (current_mode_local == 1)) {
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// 无音效模式:关闭EX3D和EQ算法
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audio_ex3d_set_onoff(0);
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g_eq_enable = 0;
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#if IR_SWITCHING_MODE
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is_3d_on = IR_OFF;
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#else
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is_3d_on = A3D_OFF;
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#endif
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debug_printf("Mode 0: EX3D+EQ OFF\n");
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} else if (current_mode_local == 1) {
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// 音乐模式:EX3D关闭,EQ开启
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audio_ex3d_set_onoff(0);
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//g_eq_enable = 1;
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#if IR_SWITCHING_MODE
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is_3d_on = IR_OFF;
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#else
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is_3d_on = A3D_OFF;
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#endif
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debug_printf("Mode 1: MUSIC, EQ ON, EX3D OFF\n");
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} else if (current_mode_local == 2) {
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#if (F6_F7_FPS_UAC1 == 1)
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// UAC1 Game模式: EX3D关闭, EQ开启, IR_OFF
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//g_eq_enable = 1;
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// 音乐模式:EX3D关闭,EQ开启
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#if (MODE_F3_F4_FPS_UAC2 == 1)
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audio_ex3d_set_onoff(1);
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is_3d_on = IR_GAME;
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#endif
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#if (MODE_F6_F7_FPS_UAC1 == 1)
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audio_ex3d_set_onoff(0);
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is_3d_on = IR_OFF;
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debug_printf("Mode 2: UAC1 GAME, EQ ON, EX3D OFF (IR_OFF)\n");
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#else
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// 游戏模式 (IR_GAME, stereo): SF index 0,EQ开启
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//g_eq_enable = 1;
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#if IR_SWITCHING_MODE
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audio_ex3d_set_sf(0); // SF 0 = STEREO GAME
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is_3d_on = IR_GAME;
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#else
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is_3d_on = A3D_ON;
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#endif
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audio_ex3d_set_onoff(1);
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debug_printf("Mode 2: GAME (IR_GAME) ON, sf=0, EQ ON\n");
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#endif
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} else if (current_mode_local == 3) {
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#if (F6_F7_FPS_UAC1 == 1)
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// UAC1 AI71模式: EX3D开启, SF index 0 (stereo game), EQ开启, IR_GAME
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//g_eq_enable = 1;
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audio_ex3d_set_sf(0); // SF 0 = STEREO GAME
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is_3d_on = IR_GAME;
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#if (MODE_F3_F4_FPS_UAC2 == 1)
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audio_ex3d_set_onoff(1);
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debug_printf("Mode 3: UAC1 AI71 (IR_GAME) ON, sf=0, EQ ON\n");
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#else
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// AI7.1模式 (IR_7_1_GAME, 7.1): SF index 1,EQ开启
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g_eq_enable = 1;
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#if IR_SWITCHING_MODE
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audio_ex3d_set_sf(1); // SF 1 = SPATIAL GAME (7.1)
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is_3d_on = IR_7_1_GAME;
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#else
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is_3d_on = A3D_ON;
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#endif
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#if (MODE_F6_F7_FPS_UAC1 == 1)
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audio_ex3d_set_onoff(1);
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debug_printf("Mode 3: AI7.1 (IR_7_1_GAME) ON, sf=1, EQ ON\n");
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is_3d_on = IR_GAME;
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#endif
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}
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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#endif
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} else if (tmp == 0xFD) {
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// 脚步增强按键发来的 expand gain 命令
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// 必须先读取payload,无论是否启用EX3D
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@@ -974,24 +938,7 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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unsigned mon_sw = chan_in_word(cc_mic_level);
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SET_SHARED_GLOBAL(g_monitor_switch_t1, mon_sw);
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debug_printf("Monitor sync: sw=%d\n", mon_sw);
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} else {
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// Mic 静音状态命令(所有模式都需要处理)
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switch (tmp) {
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case MUTED_MIC:
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SET_SHARED_GLOBAL(g_mute_on_off_t1, MUTE_ON);
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debug_printf("MUTED_MIC\n");
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break;
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case UNMUTED_MIC:
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SET_SHARED_GLOBAL(g_mute_on_off_t1, MUTE_OFF);
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debug_printf("UNMUTED_MIC\n");
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break;
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default:
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debug_printf("Unknown mic level command: 0x%02X\n", tmp);
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break;
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}
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}
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}
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}
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continue;
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@@ -1081,22 +1028,22 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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if (is_3d_on == IR_OFF) {
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audio_ex3d_set_onoff(0);
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current_mode_local = 0;
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printf("3d off\n");
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debug_printf("3d off\n");
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} else if (is_3d_on == IR_GAME) {
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audio_ex3d_set_sf(0);
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audio_ex3d_set_onoff(1);
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current_mode_local = 1;
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printf("Stereo Game on (sf=0)\n");
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debug_printf("Stereo Game on (sf=0)\n");
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} else if (is_3d_on == IR_7_1_GAME) {
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audio_ex3d_set_sf(1);
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audio_ex3d_set_onoff(1);
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current_mode_local = 2;
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printf("3d Game on (sf=1)\n");
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debug_printf("3d Game on (sf=1)\n");
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} else if (is_3d_on == IR_7_1_MOVIE) {
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audio_ex3d_set_sf(2);
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audio_ex3d_set_onoff(1);
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current_mode_local = 3;
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printf("3d Movie on (sf=2)\n");
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debug_printf("3d Movie on (sf=2)\n");
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} else {
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audio_ex3d_set_onoff(is_3d_on != IR_OFF);
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}
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@@ -1128,7 +1075,6 @@ void ex3d_task(){
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if(ret != 0) {
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debug_printf("audio_ex3d_init() error:%d\n\r", ret);
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}
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audio_ex3d_onoff(0);
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#if !UAC1_MODE
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Ex3dOffGain = -5;
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