add uac1 modes
This commit is contained in:
@@ -23,7 +23,7 @@
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*/
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*/
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#ifndef FLASH_MAX_UPGRADE_SIZE
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#ifndef FLASH_MAX_UPGRADE_SIZE
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//#define FLASH_MAX_UPGRADE_SIZE (512 * 1024)
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//#define FLASH_MAX_UPGRADE_SIZE (512 * 1024)
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#define FLASH_MAX_UPGRADE_SIZE (0x1a0000)
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#define FLASH_MAX_UPGRADE_SIZE (2200 * 1024)
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#endif
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#endif
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#define FLASH_ERROR() do {} while(0)
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#define FLASH_ERROR() do {} while(0)
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@@ -86,7 +86,7 @@ set(APP_COMPILER_FLAGS_f5_music_uac1 ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC
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-DF5_MUSIC_UAC1=1
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-DF5_MUSIC_UAC1=1
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#-DUSE_EX3D
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#-DUSE_EX3D
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-DMIXER=0
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-DMIXER=0
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-ldnr_11ms
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-ldnr_50ms
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-DDNR_ENABLE=1
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-DDNR_ENABLE=1
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#-llib_ex3d_all
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#-llib_ex3d_all
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-DEQ_EN=1
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-DEQ_EN=1
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@@ -129,9 +129,10 @@ set(APP_COMPILER_FLAGS_fact ${SW_USB_FACT_FLAGS} -DI2S_CHANS_DAC=2
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-DINPUT_VOLUME_CONTROL=0
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-DINPUT_VOLUME_CONTROL=0
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-DOUTPUT_VOLUME_CONTROL=0
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-DOUTPUT_VOLUME_CONTROL=0
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-DDEBUG_MEMORY_LOG_ENABLED=1
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-DDEBUG_MEMORY_LOG_ENABLED=1
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-DHID_DFU_EN=1
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-DXUA_DFU_EN=1
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-DXUA_DFU_EN=1
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#-DIR_SWITCHING_MODE
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#-DIR_SWITCHING_MODE
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-DHID_CONTROLS=0)
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-DHID_CONTROLS=1)
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@@ -200,6 +201,8 @@ set(APP_COMPILER_FLAGS_f6_f7_fps_uac1 ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC=2
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-DAUDIO_CLASS=1
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-DAUDIO_CLASS=1
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-DMIN_FREQ=48000
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-DMIN_FREQ=48000
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-DMAX_FREQ=48000
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-DMAX_FREQ=48000
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-DMCLK_441=512*44100
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-DMCLK_48=512*48000
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-DUAC1_MODE=1
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-DUAC1_MODE=1
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-DUSE_EX3D=1
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-DUSE_EX3D=1
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-DF6_F7_FPS_UAC1=1
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-DF6_F7_FPS_UAC1=1
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@@ -1,3 +1,3 @@
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xflash bin/fact/app_usb_aud_sy102_fact.xe --loader loader.o --upgrade 2 bin/f5_music_uac1/app_usb_aud_sy102_f5_music_uac1.xe --upgrade 3 bin/f1_music_uac2/app_usb_aud_sy102_f1_music_uac2.xe --upgrade 1 bin/f3_f4_fps_uac2/app_usb_aud_sy102_f3_f4_fps_uac2.xe -o %1
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xflash bin/fact/app_usb_aud_sy102_fact.xe --loader loader.o --upgrade 2 bin/f5_music_uac1/app_usb_aud_sy102_f5_music_uac1.xe --upgrade 3 bin/f1_music_uac2/app_usb_aud_sy102_f1_music_uac2.xe --upgrade 1 bin/f3_f4_fps_uac2/app_usb_aud_sy102_f3_f4_fps_uac2.xe --upgrade 4 bin/f6_f7_fps_uac1/app_usb_aud_sy102_f6_f7_fps_uac1.xe -o %1
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rem --upgrade 4 bin/f6_f7_fps_uac1/app_usb_aud_sy102_f6_f7_fps_uac1.xe
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rem --upgrade 4 bin/f6_f7_fps_uac1/app_usb_aud_sy102_f6_f7_fps_uac1.xe
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@@ -485,11 +485,19 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
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}
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}
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else
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else
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{
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{
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#if F5_MUSIC_UAC1
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if (saved_mode >= 2) {
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if (saved_mode >= 2) {
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SetRoleSwitchFlag(MODE_F6_F7_FPS_UAC1);
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device_reboot();
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while (1);
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}
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#elif F6_F7_FPS_UAC1
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if (saved_mode <= 1) {
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SetRoleSwitchFlag(MODE_F5_MUSIC_UAC1);
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SetRoleSwitchFlag(MODE_F5_MUSIC_UAC1);
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device_reboot();
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device_reboot();
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while (1);
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while (1);
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}
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}
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#endif
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}
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}
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#endif
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#endif
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@@ -499,8 +507,10 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
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if (saved_mode == 255) {
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if (saved_mode == 255) {
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#if defined(F5_MUSIC_UAC1)
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#if defined(F5_MUSIC_UAC1)
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saved_mode = 1; // f5: default music mode
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saved_mode = 1; // f5: default music mode
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#elif defined(F6_F7_FPS_UAC1)
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saved_mode = 2; // f6/f7: default game mode
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#else
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#else
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saved_mode = 1; // f6/f7: default off
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saved_mode = 1; // default off
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#endif
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#endif
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save_value(path, saved_mode);
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save_value(path, saved_mode);
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debug_printf("Saved game_mode to flash: %d\n", saved_mode);
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debug_printf("Saved game_mode to flash: %d\n", saved_mode);
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@@ -1082,6 +1092,19 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
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active_mode = 1;
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active_mode = 1;
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need_reboot = 1;
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need_reboot = 1;
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SetRoleSwitchFlag(MODE_F1_MUSIC_UAC2);
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SetRoleSwitchFlag(MODE_F1_MUSIC_UAC2);
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#elif (F6_F7_FPS_UAC1 == 1)
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// UAC1 FPS firmware: music needs F5, reboot if not already music
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if (active_mode != 1) {
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active_mode = 1;
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need_reboot = 1;
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SetRoleSwitchFlag(MODE_F5_MUSIC_UAC1);
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}
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#elif (F5_MUSIC_UAC1 == 1)
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// UAC1 Music firmware: already on music FW, toggle locally
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if (active_mode != 1) {
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active_mode = 1;
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mode_btn_change = 1;
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}
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#else
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#else
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active_mode = (active_mode == 1) ? 0 : 1;
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active_mode = (active_mode == 1) ? 0 : 1;
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mode_btn_change = 1;
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mode_btn_change = 1;
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@@ -1099,6 +1122,19 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
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active_mode = 2;
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active_mode = 2;
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need_reboot = 1;
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need_reboot = 1;
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SetRoleSwitchFlag(MODE_F3_F4_FPS_UAC2);
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SetRoleSwitchFlag(MODE_F3_F4_FPS_UAC2);
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#elif (F5_MUSIC_UAC1 == 1)
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// UAC1 Music firmware: game needs F6/F7, reboot if not already game
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if (active_mode != 2) {
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active_mode = 2;
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need_reboot = 1;
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SetRoleSwitchFlag(MODE_F6_F7_FPS_UAC1);
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}
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#elif (F6_F7_FPS_UAC1 == 1)
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// UAC1 FPS firmware: already on FPS FW, switch locally (IR_OFF)
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if (active_mode != 2) {
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active_mode = 2;
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mode_btn_change = 1;
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}
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#else
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#else
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active_mode = (active_mode == 2) ? 0 : 2;
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active_mode = (active_mode == 2) ? 0 : 2;
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mode_btn_change = 1;
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mode_btn_change = 1;
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@@ -1121,8 +1157,20 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
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active_mode = 3;
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active_mode = 3;
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need_reboot = 1;
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need_reboot = 1;
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SetRoleSwitchFlag(MODE_F3_F4_FPS_UAC2);
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SetRoleSwitchFlag(MODE_F3_F4_FPS_UAC2);
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#elif (F5_MUSIC_UAC1 == 1)
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// UAC1 Music firmware: AI71 needs F6/F7 FPS, reboot if not already AI71
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if (active_mode != 3) {
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active_mode = 3;
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need_reboot = 1;
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SetRoleSwitchFlag(MODE_F6_F7_FPS_UAC1);
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}
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#elif (F6_F7_FPS_UAC1 == 1)
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// UAC1 FPS firmware: already on FPS FW, switch locally (IR_GAME)
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if (active_mode != 3) {
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active_mode = 3;
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mode_btn_change = 1;
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}
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#else
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#else
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// FPS firmware: switch algorithm locally (toggle off or activate)
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// FPS firmware: switch algorithm locally (toggle off or activate)
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active_mode = (active_mode == 3) ? 0 : 3;
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active_mode = (active_mode == 3) ? 0 : 3;
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mode_btn_change = 1;
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mode_btn_change = 1;
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@@ -1156,6 +1204,26 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
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active_mode = target;
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active_mode = target;
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mode_btn_change = 1;
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mode_btn_change = 1;
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}
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}
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#elif (F5_MUSIC_UAC1 == 1)
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// UAC1 Music FW: mode 1 local, mode 2/3 need F6/F7 reboot
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if (target >= 2) {
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active_mode = target;
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need_reboot = 1;
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SetRoleSwitchFlag(MODE_F6_F7_FPS_UAC1);
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} else if (target != active_mode) {
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active_mode = target;
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mode_btn_change = 1;
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}
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#elif (F6_F7_FPS_UAC1 == 1)
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// UAC1 FPS FW: mode 2/3 local, mode 1 needs F5 reboot
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if (target <= 1) {
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active_mode = target;
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need_reboot = 1;
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SetRoleSwitchFlag(MODE_F5_MUSIC_UAC1);
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} else if (target != active_mode) {
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active_mode = target;
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mode_btn_change = 1;
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}
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#else
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#else
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active_mode = target;
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active_mode = target;
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mode_btn_change = 1;
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mode_btn_change = 1;
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@@ -14,7 +14,7 @@
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#if HID_DFU_EN
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#if HID_DFU_EN
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#ifndef DFU_FLASH_MAX_UPGRADE_SIZE
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#ifndef DFU_FLASH_MAX_UPGRADE_SIZE
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#define DFU_FLASH_MAX_UPGRADE_SIZE (1600 * 1024)
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#define DFU_FLASH_MAX_UPGRADE_SIZE (2200 * 1024)
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#endif
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#endif
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#define DFU_FLASH_ERROR()
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#define DFU_FLASH_ERROR()
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@@ -894,7 +894,7 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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} else if (current_mode_local == 1) {
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} else if (current_mode_local == 1) {
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// 音乐模式:EX3D关闭,EQ开启
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// 音乐模式:EX3D关闭,EQ开启
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audio_ex3d_set_onoff(0);
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audio_ex3d_set_onoff(0);
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g_eq_enable = 1;
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//g_eq_enable = 1;
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#if IR_SWITCHING_MODE
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#if IR_SWITCHING_MODE
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is_3d_on = IR_OFF;
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is_3d_on = IR_OFF;
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#else
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#else
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@@ -902,8 +902,15 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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#endif
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#endif
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debug_printf("Mode 1: MUSIC, EQ ON, EX3D OFF\n");
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debug_printf("Mode 1: MUSIC, EQ ON, EX3D OFF\n");
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} else if (current_mode_local == 2) {
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} else if (current_mode_local == 2) {
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#if (F6_F7_FPS_UAC1 == 1)
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// UAC1 Game模式: EX3D关闭, EQ开启, IR_OFF
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//g_eq_enable = 1;
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audio_ex3d_set_onoff(0);
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is_3d_on = IR_OFF;
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debug_printf("Mode 2: UAC1 GAME, EQ ON, EX3D OFF (IR_OFF)\n");
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#else
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// 游戏模式 (IR_GAME, stereo): SF index 0,EQ开启
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// 游戏模式 (IR_GAME, stereo): SF index 0,EQ开启
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g_eq_enable = 1;
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//g_eq_enable = 1;
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#if IR_SWITCHING_MODE
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#if IR_SWITCHING_MODE
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audio_ex3d_set_sf(0); // SF 0 = STEREO GAME
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audio_ex3d_set_sf(0); // SF 0 = STEREO GAME
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is_3d_on = IR_GAME;
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is_3d_on = IR_GAME;
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@@ -912,7 +919,16 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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#endif
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#endif
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audio_ex3d_set_onoff(1);
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audio_ex3d_set_onoff(1);
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debug_printf("Mode 2: GAME (IR_GAME) ON, sf=0, EQ ON\n");
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debug_printf("Mode 2: GAME (IR_GAME) ON, sf=0, EQ ON\n");
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#endif
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} else if (current_mode_local == 3) {
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} else if (current_mode_local == 3) {
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#if (F6_F7_FPS_UAC1 == 1)
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// UAC1 AI71模式: EX3D开启, SF index 0 (stereo game), EQ开启, IR_GAME
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//g_eq_enable = 1;
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audio_ex3d_set_sf(0); // SF 0 = STEREO GAME
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is_3d_on = IR_GAME;
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audio_ex3d_set_onoff(1);
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debug_printf("Mode 3: UAC1 AI71 (IR_GAME) ON, sf=0, EQ ON\n");
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#else
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// AI7.1模式 (IR_7_1_GAME, 7.1): SF index 1,EQ开启
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// AI7.1模式 (IR_7_1_GAME, 7.1): SF index 1,EQ开启
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g_eq_enable = 1;
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g_eq_enable = 1;
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#if IR_SWITCHING_MODE
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#if IR_SWITCHING_MODE
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@@ -923,6 +939,7 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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#endif
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#endif
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audio_ex3d_set_onoff(1);
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audio_ex3d_set_onoff(1);
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debug_printf("Mode 3: AI7.1 (IR_7_1_GAME) ON, sf=1, EQ ON\n");
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debug_printf("Mode 3: AI7.1 (IR_7_1_GAME) ON, sf=1, EQ ON\n");
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#endif
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}
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}
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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} else if (tmp == 0xFD) {
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} else if (tmp == 0xFD) {
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@@ -13,7 +13,7 @@ swlock_t lfs_lock = SWLOCK_INITIAL_VALUE;
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static rtos_qspi_flash_t qspi_flash_ctx_s;
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static rtos_qspi_flash_t qspi_flash_ctx_s;
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#define FLASH_CLKBLK XS1_CLKBLK_3
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#define FLASH_CLKBLK XS1_CLKBLK_3
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#ifndef FS_BASE_ADDR
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#ifndef FS_BASE_ADDR
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#define FS_BASE_ADDR 0x1a0000
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#define FS_BASE_ADDR (2500 * 1024)
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#endif
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#endif
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#define SECTOR_SIZE 4096
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#define SECTOR_SIZE 4096
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rtos_qspi_flash_t *qspi_flash_ctx = &qspi_flash_ctx_s;
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rtos_qspi_flash_t *qspi_flash_ctx = &qspi_flash_ctx_s;
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