update stereo 8k
This commit is contained in:
1
sw_usb_audio/app_usb_aud_phaten_golden/gen_factory.bat
Normal file
1
sw_usb_audio/app_usb_aud_phaten_golden/gen_factory.bat
Normal file
@@ -0,0 +1 @@
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xflash bin/factory/fact.xe --loader loader.o --upgrade 2 bin\ex3d_UAC1\app_usb_aud_phaten_gs_ex3d_UAC1.xe --upgrade 4 bin/ex3d_stereo_2k/app_usb_aud_phaten_gs_ex3d_stereo_2k.xe --upgrade 1 bin\ex3d_71_game\app_usb_aud_phaten_gs_ex3d_71_game.xe --upgrade 3 bin\ex3d_stereo_8k\app_usb_aud_phaten_gs_ex3d_stereo_8k.xe -o %1
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2
sw_usb_audio/app_usb_aud_phaten_golden/gen_update.bat
Normal file
2
sw_usb_audio/app_usb_aud_phaten_golden/gen_update.bat
Normal file
@@ -0,0 +1,2 @@
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xflash --factory-version 15.3 --target-file src/core/PHATEN_GS.xn --upgrade 2 bin\ex3d_UAC1\app_usb_aud_phaten_gs_ex3d_UAC1.xe --upgrade 4 bin/ex3d_stereo_2k/app_usb_aud_phaten_gs_ex3d_stereo_2k.xe --upgrade 1 bin\ex3d_71_game\app_usb_aud_phaten_gs_ex3d_71_game.xe --upgrade 3 bin\ex3d_stereo_8k\app_usb_aud_phaten_gs_ex3d_stereo_8k.xe -o %1
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@@ -715,7 +715,7 @@ void hid_update(unsigned char hid_data) {
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// 改动原因:定义模式切换标志值,用于在SPATIAL_GAME、SPATIAL_MOVIE、STEREO_2K、UAC1之间循环切换
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#define MODE_STEREO_2K UAC1_IN_FLAG //4 STEREO_2K模式标志
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#define MODE_SPATIAL_GAME COAX_IN_FLAG //1 SPATIAL_GAME模式标志
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#define MODE_SPATIAL_MOVIE OPT_IN_FLAG // 3 SPATIAL_MOVIE模式标志
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#define MODE_STEREO_8K OPT_IN_FLAG // 3 SPATIAL_MOVIE模式标志
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#define MODE_UAC1 USB_IN_FLAG // 2 UAC1模式标志
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//Tile 1
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@@ -743,6 +743,10 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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static unsigned is_no_effect_mode = 0; // 是否为无音效模式标志(模式3)
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static unsigned is_uac1_mode = 0; // 是否为UAC1模式标志(模式4)
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static unsigned actual_mode_for_led = 0; // UAC1模式下的实际模式值(0=STEREO_2K, 1=SPATIAL_GAME, 2=SPATIAL_MOVIE),用于LED闪烁
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// 改动原因:添加当前模式变量,用于短按切换模式(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K)
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static unsigned current_mode_local = 0; // 当前模式值(0-3)
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// 改动原因:添加LED闪烁相关变量,用于STEREO_8K模式的蓝灯闪烁
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static unsigned blink_counter = 0; // LED闪烁计数器(每100ms递增)
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int ret = 0;
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hwtimer_t timer = hwtimer_alloc();
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// init mic level
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@@ -759,20 +763,22 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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is_no_effect_mode = 0;
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is_uac1_mode = 0;
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game_mode_t1 = 0;
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debug_printf("hid_button_task init: waiting for mode value from button_task\n");
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// 改动原因:初始默认模式值,将从button_task通过channel接收(0xFC命令)
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current_mode_local = 1; // 默认STEREO_2K模式,等待从button_task接收
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debug_printf("hid_button_task init: waiting for audio_mode from button_task\n");
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SET_SHARED_GLOBAL(g_mic_level_t1, mic_level);
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port_enable(p_keys);
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port_enable(p_leds);
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port_enable(p_leds2);
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// 改动原因:初始状态显示白灯(3D关闭状态),所有LED都亮
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// 白灯 = 红色LED (bit 0) + 绿色LED (bit 1) + 蓝色LED (bit 0) 都开启
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// LED是低电平有效,所以0=on,1=off
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leds2_val = 0xFC; // 0b11111100: bit 0=0(蓝色LED on), bit 1=0(绿色LED on)
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leds1_val = 0x0; // 0b00000000: bit 0=0(红色LED on)
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// 改动原因:初始化时LED保持默认状态(灯灭),等待从button_task接收模式值后再设置
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// LED初始状态:所有LED都关闭
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds1_val |= 1; // Red LED off
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port_out(p_leds, leds1_val);
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port_out(p_leds2, leds2_val);
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debug_printf("LED init: WHITE LED (all on), leds2_val=0x%02X, leds1_val=0x%02X\n", leds2_val, leds1_val);
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debug_printf("LED init: default OFF state, waiting for mode from button_task\n");
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uint32_t last_status = port_in(p_keys);
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hwtimer_set_trigger_time(timer, hwtimer_get_time(timer) + KEY_POLLING_INTERVAL);
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while (1) {
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@@ -787,9 +793,58 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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{
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tmp = chan_in_byte(cc_mic_level);
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debug_printf("event_mic_vol received: 0x%02X\n", tmp);
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// 改动原因:检查是否是模式传输命令(0xFE),如果是则接收模式值
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if (tmp == 0xFE) {
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// 这是模式传输命令
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// 改动原因:检查是否是音频模式传输命令(0xFC),如果是则接收当前音频模式值(0-3)
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if (tmp == 0xFC) {
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// 这是音频模式传输命令(用于短按切换模式)
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current_mode_local = chan_in_byte(cc_mic_level);
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if (current_mode_local > 3) {
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current_mode_local = 1; // 如果值无效,重置为STEREO_2K
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}
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debug_printf("hid_button_task received audio_mode: %d (0=NO_EFFECT, 1=STEREO_2K, 2=SPATIAL_GAME, 3=STEREO_8K)\n", current_mode_local);
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// 改动原因:根据接收到的模式值初始化LED和算法状态
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if (current_mode_local == 0) {
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// 无音效模式:灯灭,算法关闭
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audio_ex3d_onoff(0);
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is_3d_on = A3D_OFF;
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds1_val |= 1; // Red LED off
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debug_printf("Mode 0 (NO_EFFECT): algorithm OFF, LED OFF\n");
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} else if (current_mode_local == 1) {
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// STEREO_2K模式:红灯,算法开启
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audio_ex3d_onoff(1);
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is_3d_on = A3D_ON;
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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leds1_val &= (~1); // Red LED on
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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debug_printf("Mode 1 (STEREO_2K): algorithm ON, RED LED\n");
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} else if (current_mode_local == 2) {
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// SPATIAL_GAME模式:蓝灯,算法开启
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audio_ex3d_onoff(1);
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is_3d_on = A3D_ON;
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
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leds1_val |= 1; // Red LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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debug_printf("Mode 2 (SPATIAL_GAME): algorithm ON, BLUE LED\n");
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} else if (current_mode_local == 3) {
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// STEREO_8K模式:蓝灯闪烁,算法开启
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audio_ex3d_onoff(1);
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is_3d_on = A3D_ON;
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on (初始状态)
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leds1_val |= 1; // Red LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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debug_printf("Mode 3 (STEREO_8K): algorithm ON, BLUE LED blinking\n");
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}
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port_out(p_leds, leds1_val);
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port_out(p_leds2, leds2_val);
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// 模式接收完成后继续,不处理按键
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} else if (tmp == 0xFE) {
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// 改动原因:这是game_mode传输命令(用于固件模式切换,0-3或4=UAC1)
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game_mode_t1 = chan_in_byte(cc_mic_level);
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is_no_effect_mode = (game_mode_t1 == 3) ? 1 : 0; // 模式3为无音效模式
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is_uac1_mode = (game_mode_t1 == 4) ? 1 : 0; // 模式4为UAC1模式
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@@ -800,12 +855,13 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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if (is_no_effect_mode) {
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audio_ex3d_onoff(0);
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is_3d_on = A3D_OFF;
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// 无音效模式下一直显示白灯(所有LED都亮)
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leds2_val = 0xFC; // 0b11111100: bit 0=0(蓝色LED on), bit 1=0(绿色LED on)
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leds1_val = 0x0; // 0b00000000: bit 0=0(红色LED on)
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// 改动原因:无音效模式下LED关闭(所有LED都灭)
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds1_val |= 1; // Red LED off
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port_out(p_leds2, leds2_val);
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port_out(p_leds, leds1_val);
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debug_printf("NO_EFFECT mode: 3D algorithm disabled, WHITE LED (all on)\n");
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debug_printf("NO_EFFECT mode: 3D algorithm disabled, LED OFF\n");
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}
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// 改动原因:UAC1模式下的等效模式值将在下一个event_mic_vol中通过0xFD命令接收
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// 模式接收完成后继续,不处理按键
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@@ -900,9 +956,9 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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// Ex3dExpandGain
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// Ex3dReduceGain
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// Ex3dReduceGain = Ex3dLimiterThreshold - (sys_vol + Ex3dOnGain + Ex3dExpandGain)
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printf("sys_vol:%d\n", sys_vol);
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printf("on gain:%d\n", Ex3dOnGain);
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printf("limiter Th:%f\n", Ex3dLimiterThreshold);
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debug_printf("sys_vol:%d\n", sys_vol);
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debug_printf("on gain:%d\n", Ex3dOnGain);
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debug_printf("limiter Th:%f\n", Ex3dLimiterThreshold);
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}
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event_polling:
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{
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@@ -919,88 +975,64 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
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} else {
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is_stable = 1;
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if (press_hold_cnt > 0) {
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// 改动原因:在无音效模式下,禁止切换3D功能,LED保持白灯
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if (is_no_effect_mode) {
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debug_printf("NO_EFFECT mode: 3D toggle disabled, keeping WHITE LED\n");
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// 在无音效模式下,按键操作被忽略,LED保持白灯
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// 确保LED是白灯状态
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leds2_val = 0xFC; // 0b11111100: bit 0=0(蓝色LED on), bit 1=0(绿色LED on)
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leds1_val = 0x0; // 0b00000000: bit 0=0(红色LED on)
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port_out(p_leds2, leds2_val);
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port_out(p_leds, leds1_val);
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} else if (is_3d_on == A3D_ON) {
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is_3d_on = A3D_OFF; // turn off
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// 改动原因:3D关闭时显示白灯(所有LED都亮)
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// 白灯 = 红色LED (bit 0) + 绿色LED (bit 1) + 蓝色LED (bit 0) 都开启
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leds2_val = 0xFC; // 0b11111100: bit 0=0(蓝色LED on), bit 1=0(绿色LED on)
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leds1_val = 0x0; // 0b00000000: bit 0=0(红色LED on)
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// 改动原因:短按切换模式(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K)
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// 循环切换:0→1→2→3→0
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unsigned old_mode = current_mode_local;
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current_mode_local = (current_mode_local + 1) % 4; // 循环切换 0→1→2→3→0
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debug_printf("Short press: switching mode from %d to %d\n", old_mode, current_mode_local);
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// 改动原因:通过c_hidSendData发送命令通知button_task保存新模式到flash
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// 命令格式:0xFB000000 + mode_value(mode_value在低8位)
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unsigned save_cmd = 0xFB000000 | (current_mode_local & 0xFF);
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chan_out_word(c_hidSendData, save_cmd);
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debug_printf("Sent save audio_mode command to button_task: 0x%08X\n", save_cmd);
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// 改动原因:根据模式控制算法和LED
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if (current_mode_local == 0) {
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// 无音效模式:灯灭,算法关闭
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audio_ex3d_onoff(0);
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debug_printf("3d off: WHITE LED (all on), leds2_val=0x%02X, leds1_val=0x%02X\n", leds2_val, leds1_val);
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is_3d_on = A3D_OFF;
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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port_out(p_leds2, leds2_val);
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port_out(p_leds, leds1_val);
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debug_printf("LEDs updated after 3d off: port_out(p_leds2, 0x%02X), port_out(p_leds, 0x%02X)\n", leds2_val, leds1_val);
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} else {
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if (is_3d_on == A3D_OFF) {
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is_3d_on = A3D_ON;
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// 改动原因:UAC1模式下,根据actual_mode_for_led显示对应的LED颜色
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if (is_uac1_mode) {
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// UAC1模式:根据等效模式值显示LED
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if (actual_mode_for_led == 0) {
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// STEREO_2K等效模式:绿色LED
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leds2_val &= (~(1<<GREEN_LED_PIN)); // Green LED on
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leds1_val |= 1; // Red LED off
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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debug_printf("UAC1 mode: 3D ON, STEREO_2K equivalent (GREEN LED)\n");
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} else if (actual_mode_for_led == 1) {
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// SPATIAL_GAME等效模式:蓝色LED
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leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds1_val |= 1; // Red LED off
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debug_printf("UAC1 mode: 3D ON, SPATIAL_GAME equivalent (BLUE LED)\n");
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} else if (actual_mode_for_led == 2) {
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// SPATIAL_MOVIE等效模式:红色LED
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leds1_val &= (~1); // Red LED on
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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debug_printf("UAC1 mode: 3D ON, SPATIAL_MOVIE equivalent (RED LED)\n");
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} else {
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// 默认:白色LED
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leds2_val = 0xFC;
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leds1_val = 0x0;
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debug_printf("UAC1 mode: 3D ON, unknown equivalent mode, WHITE LED\n");
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}
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} else {
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// 非UAC1模式:根据编译模式显示LED
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#if defined (STEREO_2K)
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leds2_val &= (~(1<<GREEN_LED_PIN)); // Green LED on
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leds1_val |= 1; // Red LED off
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// 改动原因:使用更明确的BLUE_LED_PIN宏定义
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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#endif
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#if defined (SPATIAL_GAME)
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// 改动原因:使用更明确的BLUE_LED_PIN宏定义
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds1_val |= 1; // Red LED off
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leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
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debug_printf("SPATIAL_GAME mode: setting BLUE LED on, leds2_val before=0x%02X\n", leds2_val | (1<<BLUE_LED_PIN));
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#endif
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#if defined (SPATIAL_MOVIE)
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// 改动原因:使用更明确的BLUE_LED_PIN宏定义
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds1_val &= (~1); // Red LED on
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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#endif
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}
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audio_ex3d_onoff(1);
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debug_printf("3d on: leds2_val=0x%02X, leds1_val=0x%02X\n", leds2_val, leds1_val);
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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port_out(p_leds2, leds2_val);
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port_out(p_leds, leds1_val);
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debug_printf("LEDs updated after 3d on: port_out(p_leds2, 0x%02X), port_out(p_leds, 0x%02X)\n", leds2_val, leds1_val);
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}
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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leds1_val |= 1; // Red LED off
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debug_printf("Mode 0 (NO_EFFECT): algorithm OFF, LED OFF\n");
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} else if (current_mode_local == 1) {
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// STEREO_2K模式:红灯,算法开启
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audio_ex3d_onoff(1);
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is_3d_on = A3D_ON;
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SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
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leds1_val &= (~1); // Red LED on
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leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
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leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
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debug_printf("Mode 1 (STEREO_2K): algorithm ON, RED LED\n");
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} else if (current_mode_local == 2) {
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// SPATIAL_GAME模式:蓝灯,算法开启
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audio_ex3d_onoff(1);
|
||||
is_3d_on = A3D_ON;
|
||||
SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
|
||||
leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
|
||||
leds1_val |= 1; // Red LED off
|
||||
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
|
||||
debug_printf("Mode 2 (SPATIAL_GAME): algorithm ON, BLUE LED\n");
|
||||
} else if (current_mode_local == 3) {
|
||||
// STEREO_8K模式:蓝灯闪烁,算法开启
|
||||
audio_ex3d_onoff(1);
|
||||
is_3d_on = A3D_ON;
|
||||
SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
|
||||
// 初始状态:蓝灯亮(闪烁将在event_polling中处理)
|
||||
leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
|
||||
leds1_val |= 1; // Red LED off
|
||||
leds2_val |= (1<<GREEN_LED_PIN); // Green LED off
|
||||
debug_printf("Mode 3 (STEREO_8K): algorithm ON, BLUE LED blinking\n");
|
||||
}
|
||||
|
||||
// 更新LED输出
|
||||
port_out(p_leds2, leds2_val);
|
||||
port_out(p_leds, leds1_val);
|
||||
|
||||
unsigned endData[1] = {0xffffffff};
|
||||
chan_out_word(c_hidSendData, endData[0]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -1028,7 +1060,7 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
|
||||
// 改动原因:保存新的等效模式值到flash的 "uac1_mode" 文件
|
||||
unsigned char path_uac1[] = "uac1_mode";
|
||||
save_value(path_uac1, (unsigned char)new_actual_mode);
|
||||
printf("Saved uac1_mode %d to flash\n", new_actual_mode);
|
||||
debug_printf("Saved uac1_mode %d to flash\n", new_actual_mode);
|
||||
|
||||
// 根据新的等效模式值闪烁对应的LED颜色
|
||||
for (int i = 0; i < BLINK_COUNT; i++) {
|
||||
@@ -1147,14 +1179,32 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
|
||||
port_out(p_leds2, leds2_val);
|
||||
port_out(p_leds, leds1_val);
|
||||
debug_printf("LED blink completed, mode switch will happen\n");
|
||||
unsigned endData[1] = {0xffffffff};
|
||||
chan_out_word(c_hidSendData, endData[0]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
last_status = key_in;
|
||||
|
||||
// 改动原因:STEREO_8K模式下,蓝灯闪烁(每500ms切换一次状态)
|
||||
if (current_mode_local == 3) {
|
||||
blink_counter++;
|
||||
if (blink_counter >= 5) { // 5 * 100ms = 500ms
|
||||
blink_counter = 0;
|
||||
// 切换蓝灯状态
|
||||
if (leds2_val & (1<<BLUE_LED_PIN)) {
|
||||
// 当前是灭状态,切换为亮
|
||||
leds2_val &= (~(1<<BLUE_LED_PIN)); // Blue LED on
|
||||
} else {
|
||||
// 当前是亮状态,切换为灭
|
||||
leds2_val |= (1<<BLUE_LED_PIN); // Blue LED off
|
||||
}
|
||||
port_out(p_leds2, leds2_val);
|
||||
}
|
||||
} else {
|
||||
// 非STEREO_8K模式,重置闪烁计数器
|
||||
blink_counter = 0;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -1191,7 +1241,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
GET_SHARED_GLOBAL(ex3d_key_verified, g_ex3d_key_verified);
|
||||
}
|
||||
#endif
|
||||
printf("button task start\n");
|
||||
debug_printf("button task start\n");
|
||||
|
||||
// 改动原因:区分Windows模式和UAC1模式,分别从不同的flash文件加载
|
||||
// Windows模式:从 "game_mode" 加载(模式值 0-3)
|
||||
@@ -1240,7 +1290,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
return;
|
||||
}
|
||||
else {
|
||||
printf("Detected Windows OS (OS_WIN)\n");
|
||||
debug_printf("Detected Windows OS (OS_WIN)\n");
|
||||
#if UAC1_MODE == 1
|
||||
// 改动原因:Windows模式下,检查当前编译模式是否与保存的模式匹配
|
||||
unsigned need_reboot = 0;
|
||||
@@ -1271,7 +1321,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
SetRoleSwitchFlag(MODE_SPATIAL_GAME);
|
||||
break;
|
||||
case 2:
|
||||
SetRoleSwitchFlag(MODE_SPATIAL_MOVIE);
|
||||
SetRoleSwitchFlag(MODE_STEREO_8K);
|
||||
break;
|
||||
case 3:
|
||||
SetRoleSwitchFlag(MODE_STEREO_2K);
|
||||
@@ -1280,7 +1330,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
SetRoleSwitchFlag(MODE_STEREO_2K);
|
||||
break;
|
||||
}
|
||||
printf("Switch to saved mode: %d, device will restart.\n", saved_mode);
|
||||
debug_printf("Switch to saved mode: %d, device will restart.\n", saved_mode);
|
||||
delay_milliseconds(5);
|
||||
device_reboot();
|
||||
while (1);
|
||||
@@ -1294,9 +1344,29 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
// 改动原因:更新全局变量g_game_mode为保存的模式值
|
||||
SET_SHARED_GLOBAL(g_game_mode, saved_mode);
|
||||
|
||||
// 改动原因:通过cc_mic_level channel发送模式值到hid_button_task
|
||||
// 改动原因:从flash加载audio_mode(用于短按切换模式:0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K)
|
||||
unsigned char audio_mode_local;
|
||||
unsigned char path_audio_mode[] = "audio_mode";
|
||||
audio_mode_local = load_value(path_audio_mode);
|
||||
if (audio_mode_local == 255) {
|
||||
audio_mode_local = 1; // 默认STEREO_2K模式
|
||||
save_value(path_audio_mode, audio_mode_local);
|
||||
}
|
||||
if (audio_mode_local > 3) {
|
||||
audio_mode_local = 1; // 如果值无效,重置为STEREO_2K
|
||||
save_value(path_audio_mode, audio_mode_local);
|
||||
}
|
||||
debug_printf("button_task: loaded audio_mode=%d from flash\n", audio_mode_local);
|
||||
|
||||
// 改动原因:通过cc_mic_level channel发送audio_mode到hid_button_task(用于短按切换模式)
|
||||
// 发送格式:0xFC(命令) + audio_mode_value(模式值 0-3)
|
||||
chan_out_byte(cc_mic_level, 0xFC); // 音频模式传输命令
|
||||
chan_out_byte(cc_mic_level, audio_mode_local); // 音频模式值(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K)
|
||||
debug_printf("Sent audio_mode %d to hid_button_task via cc_mic_level channel\n", audio_mode_local);
|
||||
|
||||
// 改动原因:通过cc_mic_level channel发送game_mode到hid_button_task(用于固件模式切换)
|
||||
// 发送格式:0xFE(命令) + mode_value(模式值)
|
||||
chan_out_byte(cc_mic_level, 0xFE); // 模式传输命令
|
||||
chan_out_byte(cc_mic_level, 0xFE); // game_mode传输命令
|
||||
chan_out_byte(cc_mic_level, saved_mode); // 模式值(Windows: 0-3, UAC1: 4)
|
||||
debug_printf("Sent game_mode %d to hid_button_task via cc_mic_level channel\n", saved_mode);
|
||||
|
||||
@@ -1333,8 +1403,18 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
unsigned hidData0 = chan_in_word(c_hidSendData);
|
||||
unsigned *reportData = hidSendData;
|
||||
reportData[0] = hidData0;
|
||||
if (hidData0 == 0xffffffff) {
|
||||
printf("receive end data\n");
|
||||
// 改动原因:检查是否是保存audio_mode命令(0xFB000000格式)
|
||||
if ((hidData0 & 0xFF000000) == 0xFB000000) {
|
||||
// 这是保存audio_mode命令,低8位是模式值
|
||||
unsigned char new_audio_mode = (unsigned char)(hidData0 & 0xFF);
|
||||
if (new_audio_mode <= 3) {
|
||||
unsigned char path_audio_mode[] = "audio_mode";
|
||||
save_value(path_audio_mode, new_audio_mode);
|
||||
debug_printf("button_task: saved audio_mode=%d to flash\n", new_audio_mode);
|
||||
}
|
||||
continue; // 处理完保存命令后继续,不发送HID报告
|
||||
} else if (hidData0 == 0xffffffff) {
|
||||
debug_printf("receive end data\n");
|
||||
// 改动原因:收到0xffffffff后,循环切换模式并保存到flash,然后设置切换标志
|
||||
// 注意:UAC1模式下不会收到此命令(hid_button_task不发送)
|
||||
// 读取当前g_game_mode值
|
||||
@@ -1350,40 +1430,34 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
// 当前是STEREO_2K,切换到SPATIAL_GAME
|
||||
new_mode = 1;
|
||||
mode_flag = MODE_SPATIAL_GAME;
|
||||
printf("Switching from STEREO_2K (0) to SPATIAL_GAME (1)\n");
|
||||
debug_printf("Switching from STEREO_2K (0) to SPATIAL_GAME (1)\n");
|
||||
} else if (current_mode == 1) {
|
||||
// 当前是SPATIAL_GAME,切换到SPATIAL_MOVIE
|
||||
new_mode = 2;
|
||||
mode_flag = MODE_SPATIAL_MOVIE;
|
||||
printf("Switching from SPATIAL_GAME (1) to SPATIAL_MOVIE (2)\n");
|
||||
mode_flag = MODE_STEREO_8K;
|
||||
debug_printf("Switching from SPATIAL_GAME (1) to SPATIAL_MOVIE (2)\n");
|
||||
} else if (current_mode == 2) {
|
||||
// 当前是SPATIAL_MOVIE,切换到无音效模式
|
||||
// 当前是STEREO_8K,切换到无音效模式
|
||||
new_mode = 3;
|
||||
mode_flag = MODE_STEREO_2K; // 无音效模式使用STEREO_2K固件
|
||||
printf("Switching from SPATIAL_MOVIE (2) to NO_EFFECT (3)\n");
|
||||
debug_printf("Switching from STEREO_8K (2) to NO_EFFECT (3)\n");
|
||||
} else if (current_mode == 3) {
|
||||
// 当前是无音效模式,切换回STEREO_2K(完成循环)
|
||||
new_mode = 0;
|
||||
mode_flag = MODE_STEREO_2K;
|
||||
printf("Switching from NO_EFFECT (3) to STEREO_2K (0)\n");
|
||||
} else {
|
||||
// 其他模式值(如4=UAC1),不应该在这里处理,但为了安全,重置为0
|
||||
new_mode = 0;
|
||||
mode_flag = MODE_STEREO_2K;
|
||||
printf("Unknown mode %d, resetting to STEREO_2K (0)\n", current_mode);
|
||||
}
|
||||
|
||||
debug_printf("Switching from NO_EFFECT (3) to STEREO_2K (0)\n");
|
||||
}
|
||||
// 更新g_game_mode
|
||||
SET_SHARED_GLOBAL(g_game_mode, new_mode);
|
||||
|
||||
// 改动原因:保存新的模式值到flash的 "game_mode" 文件(Windows模式专用)
|
||||
unsigned char path[] = "game_mode";
|
||||
save_value(path, (unsigned char)new_mode);
|
||||
printf("Saved game_mode %d to flash\n", new_mode);
|
||||
debug_printf("Saved game_mode %d to flash\n", new_mode);
|
||||
|
||||
// 设置角色切换标志,触发模式切换
|
||||
SetRoleSwitchFlag(mode_flag);
|
||||
printf("Set role switch flag: 0x%04X\n", mode_flag);
|
||||
debug_printf("Set role switch flag: 0x%04X\n", mode_flag);
|
||||
delay_milliseconds(5);
|
||||
device_reboot();
|
||||
while (1);
|
||||
@@ -1403,7 +1477,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
|
||||
GET_SHARED_GLOBAL(uac_vol, g_uac_vol);
|
||||
if (uac_vol != last_uac_vol) {
|
||||
unsigned conv_vol = (0xffffffff - uac_vol + 1) >> 8;
|
||||
//printf("vol: - %d\n", conv_vol);
|
||||
//debug_printf("vol: - %d\n", conv_vol);
|
||||
chan_out_word(c_uac_vol, conv_vol);
|
||||
last_uac_vol = uac_vol;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user