update default mode to fps

This commit is contained in:
Steven Dan
2026-06-12 10:37:13 +08:00
parent 1617ac612d
commit a99f0b2288
4 changed files with 12 additions and 12 deletions

View File

@@ -1 +1 @@
xflash bin/factory/phaten_module_factory.xe --loader loader.o --upgrade 6 bin/fps_uac1/phaten_module_fps_uac1.xe --upgrade 2 ../app_usb_aud_fosi_c1_lp/bin/bypass_uac1/phaten_module_bypass_uac1.xe -o %1
xflash bin/factory/phaten_module_factory.xe --loader loader.o --upgrade 2 bin/fps_uac1/phaten_module_fps_uac1.xe --upgrade 6 ../app_usb_aud_fosi_c1_lp/bin/bypass_uac1/phaten_module_bypass_uac1.xe -o %1

View File

@@ -1 +1 @@
xflash --factory-version 15.3 --target-file src/core/xu316_qf60.xn --upgrade 6 bin/fps_uac1/phaten_module_fps_uac1.xe --upgrade 2 ../app_usb_aud_fosi_c1_lp/bin/bypass_uac1/phaten_module_bypass_uac1.xe -o %1
xflash --factory-version 15.3 --target-file src/core/xu316_qf60.xn --upgrade 2 bin/fps_uac1/phaten_module_fps_uac1.xe --upgrade 6 ../app_usb_aud_fosi_c1_lp/bin/bypass_uac1/phaten_module_bypass_uac1.xe -o %1

View File

@@ -34,11 +34,11 @@ extern "C" {
#define DISABLE_REBOOT 1
#define MODE_FPS_UAC2 COAX_IN_FLAG // 1 FPS
#define MODE_BYPASS_UAC1 USB_IN_FLAG // 2 BYPASS
#define MODE_BYPASS_UAC1 I2S_IN_FLAG // 6 BYPASS
#define MODE_BR_UAC2 OPT_IN_FLAG // 3 BR
#define MODE_V71_UAC2 UAC1_IN_FLAG // 4 V71
#define MODE_V71_UAC1 BT_IN_FLAG // 5 UAC1
#define MODE_FPS_UAC1 I2S_IN_FLAG // 6 UAC1
#define MODE_FPS_UAC1 USB_IN_FLAG // 2 FPS UAC1
extern unsigned g_host_os; // 1 -> Windows, 2 -> Others
audio_sampling g_new_playback_format, g_playback_format;
@@ -121,8 +121,8 @@ timer tm;
// 改动原因新增C1模式持久化文件路径使用LittleFS保存mode按键状态保证断电重启后可恢复。
#define C1_MODE_VALUE_PATH "c1_mode_value"
// 改动原因产品仅保留两档——1=BYPASS_UAC1(灯灭)、4=FPS_UAC1(橙灯常亮);灯索引与 c1_mode 同值下发 tile1。
#define C1_MODE_VALUE_DEFAULT 1
// 改动原因产品仅保留两档——1=BYPASS_UAC1(灯灭)、4=FPS_UAC1(橙灯常亮)默认 4=FPS灯索引与 c1_mode 同值下发 tile1。
#define C1_MODE_VALUE_DEFAULT 4
#define C1_MODE_VALUE_MIN 1
#define C1_MODE_VALUE_MAX 4
@@ -1970,7 +1970,7 @@ void app_control_slave(server interface c1_led_ctrl_if i_c1_led_ctrl)
{
// 改动原因tile1 先于 tile0 运行,上电先把硬件灯全灯且不调用 apply避免用占位 mic/mode 组合误亮shadow 置为全灯灯电平便于首包 set_* 时 apply 与端口一致。
unsigned led_shadow = 0xF;
unsigned mode_led_color_idx = 1;
unsigned mode_led_color_idx = C1_MODE_VALUE_DEFAULT;
unsigned mic_mute_switch = 1;
c1_panel_leds_force_all_off_hw();

View File

@@ -34,11 +34,11 @@ extern "C" {
#define DISABLE_REBOOT 1
#define MODE_FPS_UAC2 COAX_IN_FLAG // 1 FPS
#define MODE_BYPASS_UAC1 USB_IN_FLAG // 2 BYPASS
#define MODE_BYPASS_UAC1 I2S_IN_FLAG // 6 BYPASS
#define MODE_BR_UAC2 OPT_IN_FLAG // 3 BR
#define MODE_V71_UAC2 UAC1_IN_FLAG // 4 V71
#define MODE_V71_UAC1 BT_IN_FLAG // 5 UAC1
#define MODE_FPS_UAC1 I2S_IN_FLAG // 6 UAC1
#define MODE_FPS_UAC1 USB_IN_FLAG // 2 FPS UAC1
extern unsigned g_host_os; // 1 -> Windows, 2 -> Others
audio_sampling g_new_playback_format, g_playback_format;
@@ -121,8 +121,8 @@ timer tm;
// 改动原因新增C1模式持久化文件路径使用LittleFS保存mode按键状态保证断电重启后可恢复。
#define C1_MODE_VALUE_PATH "c1_mode_value"
// 改动原因产品仅保留两档——1=BYPASS_UAC1(灯灭)、4=FPS_UAC1(橙灯常亮);灯索引与 c1_mode 同值下发 tile1。
#define C1_MODE_VALUE_DEFAULT 1
// 改动原因产品仅保留两档——1=BYPASS_UAC1(灯灭)、4=FPS_UAC1(橙灯常亮)默认 4=FPS灯索引与 c1_mode 同值下发 tile1。
#define C1_MODE_VALUE_DEFAULT 4
#define C1_MODE_VALUE_MIN 1
#define C1_MODE_VALUE_MAX 4
@@ -1973,7 +1973,7 @@ void app_control_slave(server interface c1_led_ctrl_if i_c1_led_ctrl, chanend c_
{
// 改动原因tile1 先于 tile0 运行,上电先把硬件灯全灯且不调用 apply避免用占位 mic/mode 组合误亮shadow 置为全灯灯电平便于首包 set_* 时 apply 与端口一致。
unsigned led_shadow = 0xF;
unsigned mode_led_color_idx = 1;
unsigned mode_led_color_idx = C1_MODE_VALUE_DEFAULT;
unsigned mic_mute_switch = 1;
c1_panel_leds_force_all_off_hw();