From bb227b1faf326abaad20bf8f159269886a3b1e07 Mon Sep 17 00:00:00 2001 From: Steven Dan Date: Mon, 19 Jan 2026 12:06:11 +0800 Subject: [PATCH] Revert "using stereo 8k" This reverts commit 8416e609e48e899e780e9062147466e3c08549a9. --- .../app_usb_aud_phaten_golden/CMakeLists.txt | 1 - .../app_usb_aud_phaten_golden/gen_factory.bat | 2 +- .../app_usb_aud_phaten_golden/gen_update.bat | 2 +- .../src/core/xua_conf.h | 4 +- .../src/extensions/dsp.c | 47 ++++++++++--------- 5 files changed, 28 insertions(+), 28 deletions(-) diff --git a/sw_usb_audio/app_usb_aud_phaten_golden/CMakeLists.txt b/sw_usb_audio/app_usb_aud_phaten_golden/CMakeLists.txt index 5255000..bc4eef0 100644 --- a/sw_usb_audio/app_usb_aud_phaten_golden/CMakeLists.txt +++ b/sw_usb_audio/app_usb_aud_phaten_golden/CMakeLists.txt @@ -116,7 +116,6 @@ set(APP_COMPILER_FLAGS_ex3d_stereo_8k ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC=2 -llib_ex3d_stereo_8k -DNUM_USB_CHAN_OUT=2 -DNUM_USB_CHAN_IN=2 - -DEQ_EN=1 -DSTREAM_FORMAT_OUTPUT_1_RESOLUTION_BITS=16 -DSTREAM_FORMAT_OUTPUT_2_RESOLUTION_BITS=16 -DSTREAM_FORMAT_OUTPUT_3_RESOLUTION_BITS=16 diff --git a/sw_usb_audio/app_usb_aud_phaten_golden/gen_factory.bat b/sw_usb_audio/app_usb_aud_phaten_golden/gen_factory.bat index 2e1d4e0..3a2f0e7 100644 --- a/sw_usb_audio/app_usb_aud_phaten_golden/gen_factory.bat +++ b/sw_usb_audio/app_usb_aud_phaten_golden/gen_factory.bat @@ -1 +1 @@ -xflash bin/factory/fact.xe --loader loader.o --upgrade 2 bin\ex3d_UAC1\app_usb_aud_phaten_gs_ex3d_UAC1.xe --upgrade 4 bin/ex3d_stereo_2k/app_usb_aud_phaten_gs_ex3d_stereo_2k.xe --upgrade 1 bin\ex3d_71_game\app_usb_aud_phaten_gs_ex3d_71_game.xe --upgrade 3 bin\ex3d_stereo_8k\app_usb_aud_phaten_gs_ex3d_stereo_8k.xe -o %1 +xflash bin/factory/fact.xe --loader loader.o --upgrade 2 bin\ex3d_UAC1\app_usb_aud_phaten_gs_ex3d_UAC1.xe --upgrade 4 bin/ex3d_stereo_2k/app_usb_aud_phaten_gs_ex3d_stereo_2k.xe --upgrade 1 bin\ex3d_71_game\app_usb_aud_phaten_gs_ex3d_71_game.xe --upgrade 3 bin\ex3d_71_movie\app_usb_aud_phaten_gs_ex3d_71_movie.xe -o %1 diff --git a/sw_usb_audio/app_usb_aud_phaten_golden/gen_update.bat b/sw_usb_audio/app_usb_aud_phaten_golden/gen_update.bat index a6fa31e..480af26 100644 --- a/sw_usb_audio/app_usb_aud_phaten_golden/gen_update.bat +++ b/sw_usb_audio/app_usb_aud_phaten_golden/gen_update.bat @@ -1,2 +1,2 @@ -xflash --factory-version 15.3 --target-file src/core/PHATEN_GS.xn --upgrade 2 bin\ex3d_UAC1\app_usb_aud_phaten_gs_ex3d_UAC1.xe --upgrade 4 bin/ex3d_stereo_2k/app_usb_aud_phaten_gs_ex3d_stereo_2k.xe --upgrade 1 bin\ex3d_71_game\app_usb_aud_phaten_gs_ex3d_71_game.xe --upgrade 3 bin\ex3d_stereo_8k\app_usb_aud_phaten_gs_ex3d_stereo_8k.xe -o %1 +xflash --factory-version 15.3 --target-file src/core/PHATEN_GS.xn --upgrade 2 bin\ex3d_UAC1\app_usb_aud_phaten_gs_ex3d_UAC1.xe --upgrade 4 bin/ex3d_stereo_2k/app_usb_aud_phaten_gs_ex3d_stereo_2k.xe --upgrade 1 bin\ex3d_71_game\app_usb_aud_phaten_gs_ex3d_71_game.xe --upgrade 3 bin\ex3d_71_movie\app_usb_aud_phaten_gs_ex3d_71_movie.xe -o %1 diff --git a/sw_usb_audio/app_usb_aud_phaten_golden/src/core/xua_conf.h b/sw_usb_audio/app_usb_aud_phaten_golden/src/core/xua_conf.h index 8aab05f..30ba019 100644 --- a/sw_usb_audio/app_usb_aud_phaten_golden/src/core/xua_conf.h +++ b/sw_usb_audio/app_usb_aud_phaten_golden/src/core/xua_conf.h @@ -163,8 +163,8 @@ #define PRODUCT_STR_A2 "XMOS V7.1 FPS" #define PRODUCT_STR_A1 "XMOS V7.1 FPS" #elif defined (STEREO_8K) -#define PRODUCT_STR_A2 "XMOS V7.1 3A" -#define PRODUCT_STR_A1 "XMOS V7.1 3A" +#define PRODUCT_STR_A2 "XMOS Stereo 8K" +#define PRODUCT_STR_A1 "XMOS Stereo 8K" #else #define PRODUCT_STR_A2 "XMOS Gold Sample (UAC2.0)" #define PRODUCT_STR_A1 "XMOS Gold Sample (UAC1.0)" diff --git a/sw_usb_audio/app_usb_aud_phaten_golden/src/extensions/dsp.c b/sw_usb_audio/app_usb_aud_phaten_golden/src/extensions/dsp.c index 6a59979..9262d4d 100644 --- a/sw_usb_audio/app_usb_aud_phaten_golden/src/extensions/dsp.c +++ b/sw_usb_audio/app_usb_aud_phaten_golden/src/extensions/dsp.c @@ -146,7 +146,7 @@ void UserBufferManagement(unsigned sampsFromUsbToAudio[], unsigned sampsFromAudi static unsigned count = 0; if (count < 4800000) { count++; - return; + return; } #endif GET_SHARED_GLOBAL(is_3d, g_3d_on_off_t1); @@ -727,7 +727,7 @@ void update_button(unsigned char b) // 改动原因:定义模式切换标志值,用于在SPATIAL_GAME、STEREO_8K、STEREO_2K、UAC1之间循环切换 #define MODE_STEREO_2K UAC1_IN_FLAG // 4 STEREO_2K模式标志 #define MODE_SPATIAL_GAME COAX_IN_FLAG //1 SPATIAL_GAME模式标志 -#define MODE_STEREO_8K OPT_IN_FLAG // 3 STEREO_8K模式标志 +#define MODE_SPATIAL_MOVIE OPT_IN_FLAG // 3 STEREO_8K模式标志 #define MODE_UAC1 USB_IN_FLAG // 2 UAC1模式标志 //Tile 1 @@ -754,10 +754,10 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c static unsigned game_mode_t1 = 0; // tile1上的模式值,用于判断是否在无音效模式或UAC1模式 static unsigned is_no_effect_mode = 0; // 是否为无音效模式标志(模式3) static unsigned is_uac1_mode = 0; // 是否为UAC1模式标志(模式4) - static unsigned actual_mode_for_led = 0; // UAC1模式下的实际模式值(0=STEREO_2K, 1=SPATIAL_GAME, 2=STEREO_8K),用于LED闪烁 - // 改动原因:添加当前模式变量,用于短按切换模式(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K) + static unsigned actual_mode_for_led = 0; // UAC1模式下的实际模式值(0=STEREO_2K, 1=SPATIAL_GAME, 2=SPATIAL_MOVIE),用于LED闪烁 + // 改动原因:添加当前模式变量,用于短按切换模式(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=SPATIAL_MOVIE) static unsigned current_mode_local = 0; // 当前模式值(0-3) - // 改动原因:添加LED闪烁相关变量,用于STEREO_8K模式的蓝灯闪烁 + // 改动原因:添加LED闪烁相关变量,用于SPATIAL_MOVIE模式的蓝灯闪烁 static unsigned blink_counter = 0; // LED闪烁计数器(每100ms递增) int ret = 0; hwtimer_t timer = hwtimer_alloc(); @@ -813,7 +813,8 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c if (current_mode_local > 3) { current_mode_local = 0; // 如果值无效,重置为STEREO_2K } - debug_printf("hid_button_task received audio_mode: %d (0=NO_EFFECT, 1=STEREO_2K, 2=SPATIAL_GAME, 3=STEREO_8K)\n", current_mode_local); + + debug_printf("hid_button_task received audio_mode: %d (0=NO_EFFECT, 1=STEREO_2K, 2=SPATIAL_GAME, 3=SPATIAL_MOVIE)\n", current_mode_local); // 改动原因:根据接收到的模式值初始化LED和算法状态 if (current_mode_local == 0) { @@ -844,14 +845,14 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c leds2_val |= (1< 0) { - // 改动原因:短按切换模式(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K) + // 改动原因:短按切换模式(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=SPATIAL_MOVIE) // 循环切换:0→1→2→3→0 #if UAC1_MODE unsigned old_mode = current_mode_local; @@ -976,7 +977,7 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c leds2_val |= (1<= 5) { // 5 * 100ms = 500ms @@ -1108,7 +1109,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua saved_mode = 0; #elif defined(SPATIAL_GAME) saved_mode = 2; -#elif defined(STEREO_8K) +#elif defined(SPATIAL_MOVIE) saved_mode = 3; #endif save_value(path, saved_mode); @@ -1144,10 +1145,10 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua SetRoleSwitchFlag(MODE_STEREO_2K); break; case 2: - SetRoleSwitchFlag(MODE_SPATIAL_GAME); + SetRoleSwitchFlag(MODE_SPATIAL_MOVIE); break; case 3: - SetRoleSwitchFlag(MODE_STEREO_8K); + SetRoleSwitchFlag(MODE_SPATIAL_MOVIE); break; default: SetRoleSwitchFlag(MODE_STEREO_2K); @@ -1174,7 +1175,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua } #endif -#if defined(STEREO_8K) +#if defined(SPATIAL_MOVIE) if ((saved_mode != 255) && (saved_mode != 3)) { saved_mode = 3; } @@ -1187,7 +1188,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua debug_printf("Set new g_game_mode to %d\n", saved_mode); chan_out_byte(cc_mic_level, 0xFC); // 音频模式传输命令 - chan_out_byte(cc_mic_level, saved_mode); // 音频模式值(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=STEREO_8K) + chan_out_byte(cc_mic_level, saved_mode); // 音频模式值(0=无音效,1=STEREO_2K,2=SPATIAL_GAME,3=SPATIAL_MOVIE) debug_printf("Sent audio_mode %d to hid_button_task via cc_mic_level channel\n", saved_mode); port_enable(p_ctrl_keys); @@ -1227,7 +1228,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua unsigned current_mode = chan_in_word(c_hidSendData); // 改动原因:Windows模式下只循环切换0→1→2→3→0(不包括UAC1模式4) - // 循环切换模式:0(STEREO_2K) -> 1(SPATIAL_GAME) -> 2(STEREO_8K) -> 3(无音效) -> 0 + // 循环切换模式:0(STEREO_2K) -> 1(SPATIAL_GAME) -> 2(SPATIAL_MOVIE) -> 3(无音效) -> 0 unsigned new_mode; unsigned mode_flag; debug_printf("current_mode: %d\n", current_mode); @@ -1242,15 +1243,15 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua mode_flag = MODE_SPATIAL_GAME; debug_printf("Switching from STEREO_2K (1) to SPATIAL_GAME (2)\n"); } else if (current_mode == 2) { - // 当前是SPATIAL_GAME,切换到STEREO_8K + // 当前是SPATIAL_GAME,切换到SPATIAL_MOVIE new_mode = 3; - mode_flag = MODE_STEREO_8K; // STEREO_8K模式使用STEREO_8K固件 - debug_printf("Switching from SPATIAL_GAME (2) to STEREO_8K (3)\n"); + mode_flag = MODE_SPATIAL_MOVIE; // SPATIAL_MOVIE模式使用SPATIAL_MOVIE固件 + debug_printf("Switching from SPATIAL_GAME (2) to SPATIAL_MOVIE (3)\n"); } // 更新g_game_mode else if(current_mode == 3) { new_mode = 0; mode_flag = MODE_STEREO_2K; - debug_printf("Switching from STEREO_8K (3) to STEREO_2K (0)\n"); + debug_printf("Switching from SPATIAL_MOVIE (3) to STEREO_2K (0)\n"); } // 改动原因:保存新的模式值到flash的 "game_mode" 文件(Windows模式专用) @@ -1262,7 +1263,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua // 改动原因:判断是否需要切换固件,mode 0和mode 1都使用STEREO_2K固件,不需要reboot // 只有在需要切换固件时才reboot,同一固件内的模式切换(如0<->1)只更新模式和算法状态 #if !UAC1_MODE - + if (new_mode != 1) { // 改动原因:需要切换固件,执行reboot debug_printf("Set role switch flag: 0x%04X, switching firmware, rebooting...\n", mode_flag);