uac1 use uac2 mode

This commit is contained in:
Steven Dan
2026-03-28 18:33:32 +08:00
parent b64f28698f
commit c821c007a3
2 changed files with 9 additions and 6 deletions

View File

@@ -79,18 +79,18 @@ LINK_DIRECTORIES(${CMAKE_CURRENT_LIST_DIR}/../../lib_dnr/lib_dnr)
set(APP_COMPILER_FLAGS_f5_music_uac1 ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC=2
-DI2S_CHANS_ADC=2
-DAUDIO_CLASS=1
#-DAUDIO_CLASS=1
-DMIN_FREQ=48000
-DMAX_FREQ=48000
-DUAC1_MODE=1
-DF5_MUSIC_UAC1=1
-DUSE_EX3D
#-DUSE_EX3D
-DMIXER=0
#-ldnr_50ms
#-DDNR_ENABLE=1
-llib_ex3d_all
-DEQ_EN=1
-DEX3D_SF_NUM=3
#-DEQ_EN=1
#-DEX3D_SF_NUM=3
-DNUM_USB_CHAN_OUT=8
-DNUM_USB_CHAN_OUT_FS=2
-DNUM_USB_CHAN_IN=2
@@ -104,9 +104,9 @@ set(APP_COMPILER_FLAGS_f5_music_uac1 ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC
-DMIN_VOLUME=0xE000
-DINPUT_VOLUME_CONTROL=1
-DOUTPUT_VOLUME_CONTROL=1
-DDEBUG_MEMORY_LOG_ENABLED=1
#-DDEBUG_MEMORY_LOG_ENABLED=1
-DXUA_DFU_EN=0
-DIR_SWITCHING_MODE
#-DIR_SWITCHING_MODE
-DHID_CONTROLS=0)

View File

@@ -139,6 +139,9 @@ void UserBufferManagement(unsigned sampsFromUsbToAudio[], unsigned sampsFromAudi
uint32_t is_3d;
uint32_t is_dnr;
uint32_t is_mute;
#if UAC1_MODE
return;
#endif
#if USE_EX3D == 1
#if defined(SPATIAL_DRAMA) || defined(SPATIAL_GAME) || defined(SPATIAL_MOVIE) || defined(SPATIAL_MUSIC)