enable UserBufferManagement for uac1
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@@ -157,9 +157,6 @@ void UserBufferManagement(unsigned sampsFromUsbToAudio[], unsigned sampsFromAudi
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{
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uint32_t is_3d;
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unsigned is_monitor;
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#if UAC1_MODE
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return;
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#endif
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#if USE_EX3D == 1
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#if defined(SPATIAL_DRAMA) || defined(SPATIAL_GAME) || defined(SPATIAL_MOVIE) || defined(SPATIAL_MUSIC)
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