remove 50s delay
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@@ -148,10 +148,13 @@ void UserBufferManagement(unsigned sampsFromUsbToAudio[], unsigned sampsFromAudi
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#endif
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#endif
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unsigned tmp[8]={0,0,0,0,0,0,0,0}, downmix[8]={0,0,0,0,0,0,0,0};
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unsigned tmp[8]={0,0,0,0,0,0,0,0}, downmix[8]={0,0,0,0,0,0,0,0};
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static unsigned count = 0;
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static unsigned count = 0;
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#if 0
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if (count < time_total_count) {
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if (count < time_total_count) {
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count++;
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count++;
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return;
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return;
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}
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}
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#endif
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GET_SHARED_GLOBAL(is_3d, g_3d_on_off_t1);
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GET_SHARED_GLOBAL(is_3d, g_3d_on_off_t1);
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GET_SHARED_GLOBAL(is_dnr, g_dnr_on_off_t1);
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GET_SHARED_GLOBAL(is_dnr, g_dnr_on_off_t1);
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GET_SHARED_GLOBAL(is_mute, g_mute_on_off_t1);
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GET_SHARED_GLOBAL(is_mute, g_mute_on_off_t1);
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@@ -1132,7 +1135,7 @@ void button_task(chanend_t c_hidSendData, chanend_t cc_mic_level, chanend_t c_ua
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SetRoleSwitchFlag(MODE_STEREO_2K);
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SetRoleSwitchFlag(MODE_STEREO_2K);
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break;
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break;
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case 2:
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case 2:
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SetRoleSwitchFlag(MODE_SPATIAL_MOVIE);
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SetRoleSwitchFlag(MODE_SPATIAL_GAME);
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break;
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break;
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case 3:
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case 3:
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SetRoleSwitchFlag(MODE_SPATIAL_MOVIE);
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SetRoleSwitchFlag(MODE_SPATIAL_MOVIE);
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