9 Commits

Author SHA1 Message Date
Steven Dan
f6e4dd55ab 1.0.10 2026-04-11 11:47:26 +08:00
Steven Dan
961615b0f0 mute headphone when mic insertion 2026-04-11 11:46:44 +08:00
Steven Dan
42b7f4e7ce Reapply "mic detection"
This reverts commit 3880b56108.
2026-04-11 09:19:59 +08:00
Steven Dan
50a722b96a update dnr_init_flag 2026-04-10 22:02:36 +08:00
Steven Dan
85fce4673b add uac1 modes 2026-04-10 16:46:12 +08:00
Steven Dan
05a5ac80ef add more flash protect for key verification 2026-04-09 18:59:17 +08:00
Steven Dan
3880b56108 Revert "mic detection"
This reverts commit 35846cffd3.
2026-04-09 17:59:07 +08:00
Steven Dan
01360b1650 update f5 2026-04-09 16:00:53 +08:00
Steven Dan
4b4a76d7b0 update flash id 2026-04-09 16:00:29 +08:00
10 changed files with 250 additions and 46 deletions

View File

@@ -23,7 +23,7 @@
*/
#ifndef FLASH_MAX_UPGRADE_SIZE
//#define FLASH_MAX_UPGRADE_SIZE (512 * 1024)
#define FLASH_MAX_UPGRADE_SIZE (0x1a0000)
#define FLASH_MAX_UPGRADE_SIZE (2200 * 1024)
#endif
#define FLASH_ERROR() do {} while(0)

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@@ -38,7 +38,7 @@ endif()
# Firmware version (maps to BCD_DEVICE_J.M.N in USB descriptor)
set(FW_VER_J 1)
set(FW_VER_M 0)
set(FW_VER_N 9)
set(FW_VER_N 10)
set(FW_VERSION "v${FW_VER_J}.${FW_VER_M}.${FW_VER_N}")
set(SW_USB_AUDIO_FLAGS ${EXTRA_BUILD_FLAGS} -Os
@@ -86,25 +86,23 @@ set(APP_COMPILER_FLAGS_f5_music_uac1 ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC
-DF5_MUSIC_UAC1=1
#-DUSE_EX3D
-DMIXER=0
#-ldnr_50ms
#-DDNR_ENABLE=1
-ldnr_50ms
-DDNR_ENABLE=1
#-llib_ex3d_all
-DEQ_EN=1
-DEX3D_SF_NUM=3
-DNUM_USB_CHAN_OUT=8
-DNUM_USB_CHAN_OUT_FS=2
-DNUM_USB_CHAN_IN=2
-DSTREAM_FORMAT_OUTPUT_1_RESOLUTION_BITS=16
-DSTREAM_FORMAT_OUTPUT_2_RESOLUTION_BITS=16
-DSTREAM_FORMAT_OUTPUT_3_RESOLUTION_BITS=16
-DSTREAM_FORMAT_INPUT_1_RESOLUTION_BITS=16
-DSTREAM_FORMAT_INPUT_2_RESOLUTION_BITS=16
-DSTREAM_FORMAT_INPUT_3_RESOLUTION_BITS=16
-DSTREAM_FORMAT_OUTPUT_1_RESOLUTION_BITS=24
-DSTREAM_FORMAT_INPUT_1_RESOLUTION_BITS=24
-DINPUT_FORMAT_COUNT=1
-DOUTPUT_FORMAT_COUNT=1
#-DNUM_EX3D_CHAN_OUT=2
-DMIN_VOLUME=0xE000
-DINPUT_VOLUME_CONTROL=0
-DOUTPUT_VOLUME_CONTROL=0
-DDEBUG_MEMORY_LOG_ENABLED=1
#-DDEBUG_MEMORY_LOG_ENABLED=1
-DXUA_DFU_EN=0
-DHID_CONTROLS_UAC1=1
#-DIR_SWITCHING_MODE
@@ -131,9 +129,10 @@ set(APP_COMPILER_FLAGS_fact ${SW_USB_FACT_FLAGS} -DI2S_CHANS_DAC=2
-DINPUT_VOLUME_CONTROL=0
-DOUTPUT_VOLUME_CONTROL=0
-DDEBUG_MEMORY_LOG_ENABLED=1
-DHID_DFU_EN=1
-DXUA_DFU_EN=1
#-DIR_SWITCHING_MODE
-DHID_CONTROLS=0)
-DHID_CONTROLS=1)
@@ -196,11 +195,14 @@ set(APP_COMPILER_FLAGS_f3_f4_fps_uac2 ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC=2
-DHID_DFU_EN=1
-DIR_SWITCHING_MODE
-DHID_CONTROLS=1)
set(APP_COMPILER_FLAGS_f6_f7_fps_uac1 ${SW_USB_AUDIO_FLAGS} -DI2S_CHANS_DAC=2
-DI2S_CHANS_ADC=2
-DAUDIO_CLASS=1
-DMIN_FREQ=48000
-DMAX_FREQ=48000
-DMCLK_441=512*44100
-DMCLK_48=512*48000
-DUAC1_MODE=1
-DUSE_EX3D=1
-DF6_F7_FPS_UAC1=1

View File

@@ -1,3 +1,3 @@
xflash bin/fact/app_usb_aud_sy102_fact.xe --loader loader.o --upgrade 2 bin/f5_music_uac1/app_usb_aud_sy102_f5_music_uac1.xe --upgrade 3 bin/f1_music_uac2/app_usb_aud_sy102_f1_music_uac2.xe --upgrade 1 bin/f3_f4_fps_uac2/app_usb_aud_sy102_f3_f4_fps_uac2.xe -o %1
xflash bin/fact/app_usb_aud_sy102_fact.xe --loader loader.o --upgrade 2 bin/f5_music_uac1/app_usb_aud_sy102_f5_music_uac1.xe --upgrade 3 bin/f1_music_uac2/app_usb_aud_sy102_f1_music_uac2.xe --upgrade 1 bin/f3_f4_fps_uac2/app_usb_aud_sy102_f3_f4_fps_uac2.xe --upgrade 4 bin/f6_f7_fps_uac1/app_usb_aud_sy102_f6_f7_fps_uac1.xe -o %1
rem --upgrade 4 bin/f6_f7_fps_uac1/app_usb_aud_sy102_f6_f7_fps_uac1.xe

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@@ -215,6 +215,32 @@
0x01, /* QSPI_WRSR */ \
0x01, /* QSPI_WIP_BIT_MASK */ \
}
#define FL_QUADDEVICE_ZB25VQ32D_2 \
{ \
0, /* XT25F16F - Just specify 0 as flash_id */ \
256, /* page size */ \
16384, /* num pages */ \
3, /* address size */ \
4, /* log2 clock divider */ \
0x9F, /* QSPI_RDID */ \
0, /* id dummy bytes */ \
3, /* id size in bytes */ \
0x5E6016, /* device id */ \
0x20, /* QSPI_SE */ \
4096, /* Sector erase is always 4KB */ \
0x06, /* QSPI_WREN */ \
0x04, /* QSPI_WRDI */ \
PROT_TYPE_SR, /* Protection via SR */ \
{{0x0,0x00},{0,0}}, /* QSPI_SP, QSPI_SU */ \
0x02, /* QSPI_PP */ \
0xEB, /* QSPI_READ_FAST */ \
1, /* 1 read dummy byte */ \
SECTOR_LAYOUT_REGULAR, /* mad sectors */ \
{4096,{0,{0}}}, /* regular sector sizes */ \
0x05, /* QSPI_RDSR */ \
0x01, /* QSPI_WRSR */ \
0x01, /* QSPI_WIP_BIT_MASK */ \
}
#define FL_QUADDEVICE_ZB25VQ32D \
{ \
@@ -226,7 +252,7 @@
0x9F, /* QSPI_RDID */ \
0, /* id dummy bytes */ \
3, /* id size in bytes */ \
0x5E8016, /* device id */ \
0x5E4016, /* device id */ \
0x20, /* QSPI_SE */ \
4096, /* Sector erase is always 4KB */ \
0x06, /* QSPI_WREN */ \
@@ -469,7 +495,7 @@
// DFU_FLASH_DEVICE is a comma-separated list of flash spec structures
// This define is used in lib_xua/lib_xua/src/dfu/flashlib_user.c
#define DFU_FLASH_DEVICE FL_QUADDEVICE_GD25Q32E, FL_QUADDEVICE_ZB25VQ32D, FL_QUADDEVICE_PY25Q32SH, FL_QUADDEVICE_PY25Q32H, FL_QUADDEVICE_XT25F16F, FL_QUADDEVICE_WINBOND_W25Q16JW, FL_QUADDEVICE_UC25HQ16B, FL_QUADDEVICE_WINBOND_W25Q32JVxxxM, FL_QUADDEVICE_MX25R3235, FL_QUADDEVICE_MX25L160E
#define DFU_FLASH_DEVICE FL_QUADDEVICE_GD25Q32E, FL_QUADDEVICE_ZB25VQ32D, FL_QUADDEVICE_ZB25VQ32D_2, FL_QUADDEVICE_PY25Q32SH, FL_QUADDEVICE_PY25Q32H, FL_QUADDEVICE_XT25F16F, FL_QUADDEVICE_WINBOND_W25Q16JW, FL_QUADDEVICE_UC25HQ16B, FL_QUADDEVICE_WINBOND_W25Q32JVxxxM, FL_QUADDEVICE_MX25R3235, FL_QUADDEVICE_MX25L160E
//:
#include "user_main.h"

View File

@@ -108,8 +108,10 @@ unsigned g_new_dac_mode = 0;
unsigned g_samfreq = 48000;
unsigned g_dsd_mode = 0;
// mic detect events: mute_handler (tile[1]) → button_task (tile[0])
#define MIC_DET_MUTE 1 // mic插入或全拔出立即mute
#define MIC_DET_UNMUTE 2 // 插入1s后恢复音量
#define MIC_DET_MUTE 1 // mic插入或全拔出立即mute mic
#define MIC_DET_UNMUTE 2 // 插入1s后恢复mic音量
#define MIC_DET_DAC_MUTE 3 // mic插入时mute DAC防pop
#define MIC_DET_DAC_UNMUTE 4 // 1s后恢复DAC音量
unsafe chanend uc_audiohw; // tile[1] end: AudioHwConfig → button_task (tile[0])
#if HID_DFU_EN
@@ -403,6 +405,7 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
unsigned flag_mic_mute = 0;
unsigned flag_hp_mute = 0;
unsigned mic_det_muted = 0; // mic检测导致的mute不影响LED和g_mic_volume_level
unsigned dac_det_muted = 0; // mic插入时临时mute DAC防pop不影响LED
unsigned push_button_mic_mute_state_old = 1; // Active low
unsigned push_button_hp_mute_state_old = 1; // Active low
@@ -437,6 +440,22 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
unsigned char hp_mute_path[] = "hp_mute";
unsigned char monitor_sw_path[] = "monitor_sw";
unsigned host_os;
#if DNR_ENABLE
unsigned dnr_init_flag = 0;
while (dnr_init_flag == 0)
{
GET_SHARED_GLOBAL(dnr_init_flag, g_dnr_init_flag);
asm("nop");
}
#endif
#if USE_EX3D == 1
unsigned ex3d_key_verified = 0;
while (ex3d_key_verified == 0)
{
GET_SHARED_GLOBAL(ex3d_key_verified, g_ex3d_key_verified);
asm("nop");
}
#endif
delay_milliseconds(10);
saved_mode = load_value(path);
@@ -475,11 +494,19 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
}
else
{
#if F5_MUSIC_UAC1
if (saved_mode >= 2) {
SetRoleSwitchFlag(MODE_F6_F7_FPS_UAC1);
device_reboot();
while (1);
}
#elif F6_F7_FPS_UAC1
if (saved_mode <= 1) {
SetRoleSwitchFlag(MODE_F5_MUSIC_UAC1);
device_reboot();
while (1);
}
#endif
}
#endif
@@ -489,8 +516,10 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
if (saved_mode == 255) {
#if defined(F5_MUSIC_UAC1)
saved_mode = 1; // f5: default music mode
#elif defined(F6_F7_FPS_UAC1)
saved_mode = 2; // f6/f7: default game mode
#else
saved_mode = 1; // f6/f7: default off
saved_mode = 1; // default off
#endif
save_value(path, saved_mode);
debug_printf("Saved game_mode to flash: %d\n", saved_mode);
@@ -963,6 +992,18 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
mic_volume(codec_adc_pga_gain_reg_value);
debug_printf("mic_det: unmute -> pga=%d\n", codec_adc_pga_gain_reg_value);
}
} else if (mic_det_cmd == MIC_DET_DAC_MUTE) {
dac_det_muted = 1;
// mute DAC硬件不改变dac_level/g_volume_level和LED
unsafe { NAU88C22_REGWRITE(0x0034, 0x0000, (client interface i2c_master_if)i_i2c_client); }
debug_printf("mic_det: dac mute\n");
} else if (mic_det_cmd == MIC_DET_DAC_UNMUTE) {
dac_det_muted = 0;
// 恢复DAC音量但如果用户手动hp_mute或dac_level==0则不恢复
if (!flag_hp_mute && dac_level > DAC_LEVEL_MIN) {
dac_volume(dac_level - DAC_LEVEL_MAX);
debug_printf("mic_det: dac unmute -> level=%d\n", dac_level);
}
}
break;
}
@@ -1090,6 +1131,19 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
active_mode = 1;
need_reboot = 1;
SetRoleSwitchFlag(MODE_F1_MUSIC_UAC2);
#elif (F6_F7_FPS_UAC1 == 1)
// UAC1 FPS firmware: music needs F5, reboot if not already music
if (active_mode != 1) {
active_mode = 1;
need_reboot = 1;
SetRoleSwitchFlag(MODE_F5_MUSIC_UAC1);
}
#elif (F5_MUSIC_UAC1 == 1)
// UAC1 Music firmware: already on music FW, toggle locally
if (active_mode != 1) {
active_mode = 1;
mode_btn_change = 1;
}
#else
active_mode = (active_mode == 1) ? 0 : 1;
mode_btn_change = 1;
@@ -1107,6 +1161,19 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
active_mode = 2;
need_reboot = 1;
SetRoleSwitchFlag(MODE_F3_F4_FPS_UAC2);
#elif (F5_MUSIC_UAC1 == 1)
// UAC1 Music firmware: game needs F6/F7, reboot if not already game
if (active_mode != 2) {
active_mode = 2;
need_reboot = 1;
SetRoleSwitchFlag(MODE_F6_F7_FPS_UAC1);
}
#elif (F6_F7_FPS_UAC1 == 1)
// UAC1 FPS firmware: already on FPS FW, switch locally (IR_OFF)
if (active_mode != 2) {
active_mode = 2;
mode_btn_change = 1;
}
#else
active_mode = (active_mode == 2) ? 0 : 2;
mode_btn_change = 1;
@@ -1129,8 +1196,20 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
active_mode = 3;
need_reboot = 1;
SetRoleSwitchFlag(MODE_F3_F4_FPS_UAC2);
#elif (F5_MUSIC_UAC1 == 1)
// UAC1 Music firmware: AI71 needs F6/F7 FPS, reboot if not already AI71
if (active_mode != 3) {
active_mode = 3;
need_reboot = 1;
SetRoleSwitchFlag(MODE_F6_F7_FPS_UAC1);
}
#elif (F6_F7_FPS_UAC1 == 1)
// UAC1 FPS firmware: already on FPS FW, switch locally (IR_GAME)
if (active_mode != 3) {
active_mode = 3;
mode_btn_change = 1;
}
#else
// FPS firmware: switch algorithm locally (toggle off or activate)
active_mode = (active_mode == 3) ? 0 : 3;
mode_btn_change = 1;
@@ -1164,6 +1243,26 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
active_mode = target;
mode_btn_change = 1;
}
#elif (F5_MUSIC_UAC1 == 1)
// UAC1 Music FW: mode 1 local, mode 2/3 need F6/F7 reboot
if (target >= 2) {
active_mode = target;
need_reboot = 1;
SetRoleSwitchFlag(MODE_F6_F7_FPS_UAC1);
} else if (target != active_mode) {
active_mode = target;
mode_btn_change = 1;
}
#elif (F6_F7_FPS_UAC1 == 1)
// UAC1 FPS FW: mode 2/3 local, mode 1 needs F5 reboot
if (target <= 1) {
active_mode = target;
need_reboot = 1;
SetRoleSwitchFlag(MODE_F5_MUSIC_UAC1);
} else if (target != active_mode) {
active_mode = target;
mode_btn_change = 1;
}
#else
active_mode = target;
mode_btn_change = 1;
@@ -1562,7 +1661,8 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
// 增加音量
++dac_level;
g_volume_level = dac_level;
dac_volume(dac_level - DAC_LEVEL_MAX);
if (!dac_det_muted)
dac_volume(dac_level - DAC_LEVEL_MAX);
save_value(dac_vol_path, dac_level);
uint8_t new_led_count = dac_gain_to_led[dac_level];
@@ -1581,10 +1681,12 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
// 减小音量
--dac_level;
g_volume_level = dac_level;
if(dac_level == DAC_LEVEL_MIN)
unsafe { NAU88C22_REGWRITE(0x0034, 0x0000, (client interface i2c_master_if)i_i2c_client); }
else
dac_volume(dac_level - DAC_LEVEL_MAX);
if (!dac_det_muted) {
if(dac_level == DAC_LEVEL_MIN)
unsafe { NAU88C22_REGWRITE(0x0034, 0x0000, (client interface i2c_master_if)i_i2c_client); }
else
dac_volume(dac_level - DAC_LEVEL_MAX);
}
save_value(dac_vol_path, dac_level);
uint8_t new_led_count = dac_gain_to_led[dac_level];
@@ -1656,10 +1758,12 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
}
else
{
if(dac_level == DAC_LEVEL_MIN)
unsafe { NAU88C22_REGWRITE(0x0034, 0x0000, (client interface i2c_master_if)i_i2c_client); }
else
dac_volume(dac_level - DAC_LEVEL_MAX);
if (!dac_det_muted) {
if(dac_level == DAC_LEVEL_MIN)
unsafe { NAU88C22_REGWRITE(0x0034, 0x0000, (client interface i2c_master_if)i_i2c_client); }
else
dac_volume(dac_level - DAC_LEVEL_MAX);
}
g_volume_level = dac_level;
hp_mute_blink_tick = 0;
for(int i = 0; i < 15; i++)
@@ -1712,10 +1816,12 @@ void button_task(chanend c_hidSendData, chanend cc_mic_level, chanend c_uac_vol,
if (new_level <= DAC_LEVEL_MAX) {
uint8_t new_led_count;
dac_level = new_level;
if (dac_level == DAC_LEVEL_MIN)
unsafe { NAU88C22_REGWRITE(0x0034, 0x0000, (client interface i2c_master_if)i_i2c_client); }
else
dac_volume(dac_level - DAC_LEVEL_MAX);
if (!dac_det_muted) {
if (dac_level == DAC_LEVEL_MIN)
unsafe { NAU88C22_REGWRITE(0x0034, 0x0000, (client interface i2c_master_if)i_i2c_client); }
else
dac_volume(dac_level - DAC_LEVEL_MAX);
}
save_value(dac_vol_path, (unsigned char)dac_level);
// 更新DAC音量指示LED
new_led_count = dac_gain_to_led[dac_level];
@@ -2018,6 +2124,8 @@ void mute_handler(chanend c_mic_det)
unsigned mic1_in = (det_val >> 1) & 1; // bit1: 1=inserted
unsigned mic2_in = ((det_val >> 2) & 1) ^ 1; // bit2: 0=inserted, invert
unsigned any_mic_in = mic1_in || mic2_in;
unsigned prev_mic1_in = mic1_in;
unsigned prev_mic2_in = mic2_in;
unsigned prev_any_mic_in = any_mic_in;
// 如果开机时全拔出发送mute
@@ -2042,10 +2150,22 @@ void mute_handler(chanend c_mic_det)
mic2_in = ((det_val >> 2) & 1) ^ 1;
any_mic_in = mic1_in || mic2_in;
if (any_mic_in != prev_any_mic_in) {
// 状态变化立即mute防止pop音
// 检测单个mic插入事件从拔出变为插入
unsigned mic1_inserted = (mic1_in && !prev_mic1_in);
unsigned mic2_inserted = (mic2_in && !prev_mic2_in);
unsigned any_inserted = mic1_inserted || mic2_inserted;
unsigned state_changed = (any_mic_in != prev_any_mic_in) || any_inserted;
if (state_changed) {
// 状态变化立即mute mic防止pop音
c_mic_det <: (unsigned)MIC_DET_MUTE;
debug_printf("mic det change: mic1=%d mic2=%d -> mute\n", mic1_in, mic2_in);
// 如果有mic插入同时mute DAC防pop
if (any_inserted) {
c_mic_det <: (unsigned)MIC_DET_DAC_MUTE;
}
debug_printf("mic det change: mic1=%d mic2=%d inserted=%d -> mute\n", mic1_in, mic2_in, any_inserted);
// 等1s让插拔稳定
delay_milliseconds(1000);
@@ -2056,13 +2176,20 @@ void mute_handler(chanend c_mic_det)
mic2_in = ((det_val >> 2) & 1) ^ 1;
any_mic_in = mic1_in || mic2_in;
// 恢复DAC插入时的临时mute已满1s
if (any_inserted) {
c_mic_det <: (unsigned)MIC_DET_DAC_UNMUTE;
}
if (any_mic_in) {
// 有mic插入恢复音量
// 有mic插入恢复mic音量
c_mic_det <: (unsigned)MIC_DET_UNMUTE;
debug_printf("mic stable inserted -> unmute\n");
}
// 全拔出则保持mute不发UNMUTE
// 全拔出则保持mic mute不发UNMUTE
prev_mic1_in = mic1_in;
prev_mic2_in = mic2_in;
prev_any_mic_in = any_mic_in;
// 重新同步timer

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@@ -14,7 +14,7 @@
#if HID_DFU_EN
#ifndef DFU_FLASH_MAX_UPGRADE_SIZE
#define DFU_FLASH_MAX_UPGRADE_SIZE (1600 * 1024)
#define DFU_FLASH_MAX_UPGRADE_SIZE (2200 * 1024)
#endif
#define DFU_FLASH_ERROR()

View File

@@ -84,12 +84,21 @@ chanend_t uc_dsp_to_dnr_t1;
//chanend_t uc_dsp_to_dnr_t0;
chanend_t uc_key_to_ubm_t0;
volatile EXTERN DS_BOOL m_hThread;
extern unsigned g_dnr_init_flag;
void SetEqDataChan (chanend_t c) {
uc_eq_data = c;
}
void key_receiver(chanend_t c)
{
debug_printf("===> key_receiver\n");
#if DNR_ENABLE
unsigned dnr_init_flag = 0;
while (dnr_init_flag == 0) {
GET_SHARED_GLOBAL(dnr_init_flag, g_dnr_init_flag);
asm("nop");
}
#endif
// tile0
// load the license key
// This function must be called before audio_ex3d_activate_key.
@@ -499,10 +508,10 @@ void hid_receive_task_in_c(unsigned char * RcvData, unsigned * SendData)
// if (cur_mode == IR_MUSIC) {
// sfIdxName = spatial_music;
// } else {
// sfIdxName = spatial_movie;
// sfIdxName = spatial_movie;
// }
// }
#else
#else
const char * sfIdxName = "EXTREME";
#endif
int32_t NameLen = strlen(sfIdxName);
@@ -888,7 +897,7 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
} else if (current_mode_local == 1) {
// 音乐模式EX3D关闭EQ开启
audio_ex3d_set_onoff(0);
g_eq_enable = 1;
//g_eq_enable = 1;
#if IR_SWITCHING_MODE
is_3d_on = IR_OFF;
#else
@@ -896,8 +905,15 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
#endif
debug_printf("Mode 1: MUSIC, EQ ON, EX3D OFF\n");
} else if (current_mode_local == 2) {
#if (F6_F7_FPS_UAC1 == 1)
// UAC1 Game模式: EX3D关闭, EQ开启, IR_OFF
//g_eq_enable = 1;
audio_ex3d_set_onoff(0);
is_3d_on = IR_OFF;
debug_printf("Mode 2: UAC1 GAME, EQ ON, EX3D OFF (IR_OFF)\n");
#else
// 游戏模式 (IR_GAME, stereo): SF index 0EQ开启
g_eq_enable = 1;
//g_eq_enable = 1;
#if IR_SWITCHING_MODE
audio_ex3d_set_sf(0); // SF 0 = STEREO GAME
is_3d_on = IR_GAME;
@@ -906,7 +922,16 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
#endif
audio_ex3d_set_onoff(1);
debug_printf("Mode 2: GAME (IR_GAME) ON, sf=0, EQ ON\n");
#endif
} else if (current_mode_local == 3) {
#if (F6_F7_FPS_UAC1 == 1)
// UAC1 AI71模式: EX3D开启, SF index 0 (stereo game), EQ开启, IR_GAME
//g_eq_enable = 1;
audio_ex3d_set_sf(0); // SF 0 = STEREO GAME
is_3d_on = IR_GAME;
audio_ex3d_set_onoff(1);
debug_printf("Mode 3: UAC1 AI71 (IR_GAME) ON, sf=0, EQ ON\n");
#else
// AI7.1模式 (IR_7_1_GAME, 7.1): SF index 1EQ开启
g_eq_enable = 1;
#if IR_SWITCHING_MODE
@@ -917,6 +942,7 @@ void hid_button_task(chanend_t cc_mic_level, chanend_t c_hidRcvData, chanend_t c
#endif
audio_ex3d_set_onoff(1);
debug_printf("Mode 3: AI7.1 (IR_7_1_GAME) ON, sf=1, EQ ON\n");
#endif
}
SET_SHARED_GLOBAL(g_3d_on_off_t1, is_3d_on);
} else if (tmp == 0xFD) {
@@ -1367,4 +1393,4 @@ int dsp_worker_tile(chanend_t c_dsp_to_ex3d, int worker_id){
return 0;
}
#endif
#endif

View File

@@ -36,6 +36,8 @@ extern uint32_t get_reference_time(void);
extern void update_eq_post_gain(void);
extern unsigned int g_eq_sample_rate;
extern unsigned g_windows_detect_done;
extern unsigned g_dnr_init_flag;
extern unsigned g_ex3d_key_verified;
#pragma unsafe arrays
void dsp_core0(void)
@@ -55,11 +57,31 @@ void dsp_core0(void)
// EQ Flash存储初始化标志
delay_milliseconds(300);
unsigned windows_detect_done;
unsigned windows_detect_done, dnr_init_flag, ex3d_key_verified;
GET_SHARED_GLOBAL(windows_detect_done, g_windows_detect_done);
while (windows_detect_done == 0) {
#if DNR_ENABLE
GET_SHARED_GLOBAL(dnr_init_flag, g_dnr_init_flag);
#endif
#if USE_EX3D
GET_SHARED_GLOBAL(ex3d_key_verified, g_ex3d_key_verified);
#endif
while ((windows_detect_done == 0)
#if DNR_ENABLE
|| (dnr_init_flag == 0)
#endif
#if USE_EX3D
|| (ex3d_key_verified == 0)
#endif
) {
asm("nop");
GET_SHARED_GLOBAL(windows_detect_done, g_windows_detect_done);
#if DNR_ENABLE
GET_SHARED_GLOBAL(dnr_init_flag, g_dnr_init_flag);
#endif
#if USE_EX3D
GET_SHARED_GLOBAL(ex3d_key_verified, g_ex3d_key_verified);
#endif
}
#if EQ_EN

View File

@@ -13,7 +13,7 @@ swlock_t lfs_lock = SWLOCK_INITIAL_VALUE;
static rtos_qspi_flash_t qspi_flash_ctx_s;
#define FLASH_CLKBLK XS1_CLKBLK_3
#ifndef FS_BASE_ADDR
#define FS_BASE_ADDR 0x1a0000
#define FS_BASE_ADDR (2500 * 1024)
#endif
#define SECTOR_SIZE 4096
rtos_qspi_flash_t *qspi_flash_ctx = &qspi_flash_ctx_s;

View File

@@ -571,6 +571,7 @@ int main()
unsafe {
SetEqDataChan(c_eq_data);
delay_milliseconds(200);
key_sender(c_key);
for (int i = 0; i < DSP_WORKER_COUNT; i++)
uc_dsp_to_ex3d[i] = (chanend)c_dsp_to_ex3d[i];